te Marcin- duzo to ty mowisz jak widze, zdecydowanie za duzo.
cytat z mayowego helpa (nie wiem jak w maksie, nie uzywam):
A polygon is an n-sided shape, defined by its corners (vertices) and the straight lines between them (edges). When you model with polygons you usually use triangles or quadrilaterals ("quads"), although Maya supports polygons with more sides. An individual polygon is often called a face, and is thought of as the filled area defined by its vertices and edges.
ostatnie zdanie, sluze pomoca jakby trzeba bylo przetlumaczyc.
btw, nie wiem jak ty, ale ja nie mam czasu na klotnie o takie pierdoly, wiec wybacz...