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Maya Artist 3D


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Basic roles I'm looking for, feature film experience preferred:

1. Character Animator:

Experienced Maya character animator needed. Characters include shark, birds, fish, crabs, snakes.

 

2. Matchmove/Integration Artist:

Experienced integration artist needed. PFTrack/SynthEyes

 

3. Lighting Lead:

Mental Ray Lighters able to set up shaders and set looks

 

4. Lighting / Render Artist

 

5. Senior CG Generalists:

Duties include Character and debris animation, some lighting (mental ray). Ability to problem solve and provide solutions.

 

CG kicks off beginning of February probably through to end of June, (4-5 month project contract).

 

The film is about a tsunami that hits an Australian seaside town and washes tons of water into a basement level

supermarket and car park trapping people inside with great white sharks.

 

There's CG shark and birds work and a bunch of CG VFX, (debris, smoke, some CG water).

 

Job in Singapore. Good salary.

Please send links to your reels to:

[email protected]

 

Best.

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