Pablo Posted November 30, 2004 Share Posted November 30, 2004 Witam, Za pomoca czego mozna skonvertowac plik od 3ds maxa (*.3ds,*.obj) do pliku obslugiwnaego przez Maya(*.mb) i na odwrot? pozdr Link to comment Share on other sites More sharing options...
blood_brother Posted November 30, 2004 Share Posted November 30, 2004 Czy *.mb nie jest przypadkiem od motionbuildera?? Link to comment Share on other sites More sharing options...
Pablo Posted November 30, 2004 Author Share Posted November 30, 2004 to jest na pewno od Maya Link to comment Share on other sites More sharing options...
Łukasz Burnet Posted November 30, 2004 Share Posted November 30, 2004 *.mb to plik maya (mayaBinary) pozdrawiam Link to comment Share on other sites More sharing options...
blood_brother Posted November 30, 2004 Share Posted November 30, 2004 A Maya nie imoprtuje z *.obj?? Link to comment Share on other sites More sharing options...
Łukasz Burnet Posted November 30, 2004 Share Posted November 30, 2004 odpal mayke i w imporcie masz podane rozszerzenia a tak szczerze to nie mialem jeszcze okazji importowac czegos do mayki ;) wiec szczegolowego info nie udziele jak ten import sie sprawuje Link to comment Share on other sites More sharing options...
Łukasz Burnet Posted November 30, 2004 Share Posted November 30, 2004 spoko sprawdzilem teraz z ta lala z bitwy do animacji spoko dziala :] Link to comment Share on other sites More sharing options...
Pablo Posted December 1, 2004 Author Share Posted December 1, 2004 odpal mayke...latwo powiedziec, nie mam jej :/ wiec *.obj dziala w ta i ta strone tak? pozdr Link to comment Share on other sites More sharing options...
Łukasz Burnet Posted December 1, 2004 Share Posted December 1, 2004 obj zaimportowalem do mayki ale czy nop z maxa sie da eksportowac do obj nie wiem :/ byloby fajnie jak bede mial czas pobawie sie tym pozdrawiam Link to comment Share on other sites More sharing options...
blood_brother Posted December 2, 2004 Share Posted December 2, 2004 Do maxowego *.obj jest jakis plugin poszukaj na forum bo wydaje mi sie ze nie raz o tym byla mowa. Link to comment Share on other sites More sharing options...
Łukasz Burnet Posted December 2, 2004 Share Posted December 2, 2004 niom i znalazlem ;) http://max3d.pl/forum/showthread.php?t=10678&highlight=format pozdrawiam Link to comment Share on other sites More sharing options...
ZOMO Posted December 3, 2004 Share Posted December 3, 2004 polecam: http://www.alias.com/eng/products-services/fbx/index.shtml Link to comment Share on other sites More sharing options...
blood_brother Posted December 3, 2004 Share Posted December 3, 2004 Format *.fbx sluzy glownie do podrozy modelu pomiedzy maxem a motionbuilderem (najmniej sie krzaczy) Link to comment Share on other sites More sharing options...
ZOMO Posted December 4, 2004 Share Posted December 4, 2004 no ale jest plugin do Lightwave, MAX, Maya, XSI i nawet Wings3D .. z powodzeniem przenosilem z MAXa do LW .. modele z texturami i mapami UVW zachowaly sie idealnie. Link to comment Share on other sites More sharing options...
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