Kulfon_Fascynator Posted June 11, 2008 Share Posted June 11, 2008 ma ktos pomysl jak wyexportowac animacje postaci do formatu *.3DS ? mam model postac 3D + skin + Character Studio......potrzebuje wyexportowac animacje do innego programu, wiem ze format *.3ds zachowuje transformacje werteksow heeeeelp ....heelp ;) Link to comment Share on other sites More sharing options...
mirach Posted June 11, 2008 Share Posted June 11, 2008 Probowales moze format fbx ? Sorry za brak wiekszej pomocy, ale tylko otarlem sie o temat. Link to comment Share on other sites More sharing options...
Kulfon_Fascynator Posted June 11, 2008 Author Share Posted June 11, 2008 hmm...format *fbx to chyba taki translator pomiedzy maya i 3dsmax z tego co sie orientuje ??? ...a ja nie chce do maya tego exportowac :( potrzebuje cos zrobic zeby ten obiekt to byl mesh i zeby byla animacja verteksow na nim ( bez biped, bez Skin sam poly :( ) Link to comment Share on other sites More sharing options...
Shogun 3D Posted June 11, 2008 Share Posted June 11, 2008 A do czego? Link to comment Share on other sites More sharing options...
Kulfon_Fascynator Posted June 11, 2008 Author Share Posted June 11, 2008 zalozmy ze mam kulke i boxa ktorego podlinkowywuje do kulki. 1. animuje kulke ( obrot 360 stopni ) 2. usuwam kulke jesli kulke usune... podlinkowany box nie bedzie sie animowal....co zrobic zeby wygenerowac klucze z takiego podlinkowanego boxa aby po usunieciu rodzica mial klucze ? Link to comment Share on other sites More sharing options...
Kulfon_Fascynator Posted June 11, 2008 Author Share Posted June 11, 2008 Shogun ->> no tak dla siebie ..testuje i kombinuje sobie Link to comment Share on other sites More sharing options...
Reanimator Posted June 11, 2008 Share Posted June 11, 2008 wypiec animacje na nim Link to comment Share on other sites More sharing options...
Kulfon_Fascynator Posted June 11, 2008 Author Share Posted June 11, 2008 kurcze....jak sie wypieka ? ^^ Link to comment Share on other sites More sharing options...
Shogun 3D Posted June 11, 2008 Share Posted June 11, 2008 No co Ty... A tak na serio: wklep w indeks helpa hasło point cache. Link to comment Share on other sites More sharing options...
Kulfon_Fascynator Posted June 11, 2008 Author Share Posted June 11, 2008 (edited) hyhy ..dobre :D....ok...seek and destory point cache - fbx ..hmm http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7684178 mrau...nawet video tutka do tego dali Edited June 11, 2008 by Kulfon_Fascynator Link to comment Share on other sites More sharing options...
Kulfon_Fascynator Posted June 11, 2008 Author Share Posted June 11, 2008 no coz ...na poczatku w tym wideo tutku koles zapisuje dane ....i ten point cache zachowuje informacje o bones...bo gdy zaladowalem model przypisalem point cache i wgralem plik ktory wczesniej zapisalem po czym wyexportowalem to do fbx i zaimportowalem spowrotem do 3ds max ...to zobaczylem model i kosci.....a jesli wyexportuje model do 3ds z tym point cache to on nie zapisuje animacji werteksow bo gdy importuje pozniej tem model z *.3ds to nie jest zaanimowany a ja potrzebuje cos co taka animacje zamieni mi na animacje gdzie transformacje werteksow beda zapisane w kazdej klatce....kurcze to sie musi jakos dac zrobic Reanimator ...jak wypiec ta kulke z podlinkowanym boxem ? Link to comment Share on other sites More sharing options...
asblaze Posted June 11, 2008 Share Posted June 11, 2008 http://www.cgtutorials.com/t3345/Autodesk_3ds_max/Baking_animation_with_Bake_maxscript Link to comment Share on other sites More sharing options...
Kulfon_Fascynator Posted June 11, 2008 Author Share Posted June 11, 2008 hmm.....ten plugin - Bake written by John Burnett wyglada calkiem interesujaco ..tylko ze nawet na stronie autora nie mozna go sciagnac http://www.johnburnett.com/ ma ktos moze tego scripta do max9 ?....ja nie znalazlem na necie Link to comment Share on other sites More sharing options...
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