Napisano 17 Grudzień 201113 l Do pobrania jest nowa werscja Vray-a :) http://www.chaosgroup.com/en/2/vray.html Build 2.20.01 official (4 December 2011) ============== New features: (*) VRayHairMtl specifically for fur and hair rendering; (*) VRayOrnatrixMod modifier for direct rendering of Ornatrix hair; (*) VRayHairInfoTex texture for additional hair shading effects; (*) VRayPTex texture provides support for PTex files; (*) MaxScript functions for access to the V-Ray VFB contents; (*) V-Ray RT: added "Real zoom" option to the ActiveShade quad menu to modify the rendered region (zoom, pan) directly in the ActiveShade window; (*) MetaSL support in VRayGLSLMtl and VRayGLSLTex; Modified features: (*) V-Ray RT GPU: initial support for VRayBlendMtl materials; (*) V-Ray RT GPU: rendering of VRayProxy objects; (*) V-Ray RT GPU: support for affect diffuse/specular/reflection for VRayLights; (*) V-Ray RT GPU: support for simple skylight portals; (*) V-Ray RT GPU: support for textured area and mesh lights; (*) V-Ray RT GPU: limited support for the Falloff map; (*) V-Ray RT GPU: support for Tiles and other procedural textures (through baking to bitmaps); (*) V-Ray RT: ability to use the 3ds Max bitmap proxy system for the ActiveShade; (*) V-Ray RT: support for 32-bit ActiveShade buffer; (*) V-Ray RT: add a "Reload" button for VRayHDRI that works with V-Ray RT; (*) Distributed rendering: option to specify a maximum number of render slaves; (*) Distributed rendering: when a slave completes a DR render, it will automatically try to join other running DR jobs; (*) ply2vrmesh: added support for .bgeo files in ply2vrmesh; (*) ply2vrmesh: added -info option to ply2vrmesh to print information about .vrmesh files; (*) Irradiance map format (*.vrmap) has changed - map files from V-Ray 2.20 cannot be opened by previous V-Ray versions; (*) imapviewer: added -incremental command-line option and "File > Incremental add" menu item for incremental merge of irradiance maps produced by V-Ray 2.20; (*) imapviewer: added ability to load and display light cache files; (*) VRayMtl: added "Affect channels" option for reflections; (*) VRayGLSL: split into a VRayGLSLTex texture and a VRayGLSLMtl material; (*) VRayGLSLMtl: support for built-in BRDFs; (*) VRaySun: added filter color for VRaySun; (*) VRayMultiSubTex: added option to specify the number of IDs in VRayMultiSubTex; (*) VRayMultiSubTex: reworked the VRayMultiSubTex texture to use lists of properties, rather than separate parameters; (*) VRayFastSSS2: ability to save/load illumination maps for VRayFastSSS2 material; (*) VRayHDRI: add the "time" rollout for controlling IFL files to VRayHDRI; (*) VRayHDRI: support for tiled mip-mapped TIFF files; (*) VRayHDRI: optimized VRayHDRI bitmap performance; (*) VRayIES: expanded the "Use light shape" option for VRayIES to allow the shape to affect light distribution; (*) VRayBPTracer: support for distributed rendering; (*) VRayBPTracer: support for the VRayLightSelect render elements; (*) VRayDisplacementMod: added option to smooth UVs for subdivision displacement; (*) VRayLensEffects: improved multithreading for VRayLensEffects; (*) Optimized memory usage and multithreaded performance for dynamic geometry; (*) Optimized the VRay2SidedMtl material for GI calculations when translucency is greyscale; (*) Add an option to the VRaySamplerInfo render element and texture to wrap the UVW coordinates in the [0,1] range; (*) VFB: added ICC color correction to the V-Ray VFB; (*) VFB: added right-click menu to the items in the V-Ray VFB history; (*) VFB: right-click menu option to add and edit comments in V-Ray History per image; (*) VFB: ability to do A/B VFB comparison with a rendered image in the V-Ray VFB; (*) VFB: the frame stamp is now saved to and loaded from the V-Ray VFB history images; (*) When writing a raw .exr file, V-Ray will attempt to produce a scanline version of the file instead of tiled one; (*) Added a glossiness render element, also for texture baking; (*) Added a Clear option for the Previous render list in the System rollout; (*) Changed the default image sampler to Adaptive DMC; (*) Exposed the irradiance map preview mode parameter in the UI; (*) Reduced flickering of the irradiance map and light cache when "Time independent" DMC option is disabled; (*) Disable any HSDS modifiers before saving the scene for DR; (*) SDK: switched to Intel C++ 12.1 compiler; (*) SDK: shaders can provide their own sampling rays for GI; (*) SDK: multithreaded expansion of dynamic primitives; Bug fixes: (*) Nitrous: VRayHDRI did not show up in Nitrous viewports; (*) Nitrous: support for the VRaySky environment texture in the Nitrous viewports; (*) Nitrous: the first time the user selects "Show realistic material in viewports" the objects with this material disappear; (*) The material texture maps were not shown in the Max2012 shaded viewport; (*) DR: fixed hanging buckets in specific cases; (*) DR: slaves with missing files continuously tried to re-join a DR render when "restart slaves on render end" was on and "Check for missing files" was enabled; (*) DR: if a render slave failed to receive the entire irradiance map from the client it still continued the render producing wrong buckets; (*) VRayBPTracer: region rendering did not work; (*) VRayFastSSS2 did not work correctly with light exclusion; (*) Assigning a texmap to material texmapslot caused a crash when the texmap was disabled; (*) Exclude from shadow casting did not work for VRayIES lights; (*) Fixed a crash when rendering with Particle Flow emitted from animated geometry; (*) Fixed a crash with VRaySun when the scene is rendered with the scanline renderer; (*) Fixed uneven motion blur for fast moving objects with many geometry samples; (*) Scrubbing the time slider created keys for the FOV parameter; (*) The .vrscene exporter script did not export the "cast shadows" property of lights correctly; (*) The .vrscene exporter script did not detect animated textures properly; (*) The .vrscene exporter script did not export correctly objects with animated topology; (*) VFB: Pressing the "set A" or "set B" button when the VFB history is empty lead to a crash; (*) VFB: Fixed a crash when importing specific .acv file; (*) Relative path names for raw image files did not work; (*) Crash with Particle Flow events in specific scene; (*) VRayFlakesMtl material did not work with the VRayMtlSelect render element; (*) Pixel Info window showed colors only for one image during A/B compare; (*) Fixed artifact with light portals; (*) The height parameter for VRayEnvironmentFog is now greyed out when there are gizmos attached; (*) VRayEnvironmentFog did not allow to pick multiple gizmos and lights through the "Select by Name" dialog; (*) Incorrect self-shadowing of hairs by themselves for VRayFur and the 3ds Max Hair & Fur modifier; (*) Mapped VRayLightMtl does not work as direct light if the color is set to black; (*) Hanging buckets with VRayBlendMtl material when one of the blend textures returns an invalid color; (*) VRayStereoscopic shademap files were not closed after reading; (*) VFB history did not display render times for history images; (*) Disappearing geometry when VRayVelocity pass is used; (*) Issues with the MAX.vray preset in 3ds Max 2012; (*) AA filter type not saved in V-Ray presets; (*) Loading a V-Ray preset does not respect the selected rollouts; (*) Scripted materials are not handled properly when assigned as sub-materials; (*) V-Ray RT: environment override slot in VRayMtl did not work with glossy materials; (*) V-Ray RT: DOF did not work with animated cameras; (*) V-Ray RT: gamma issues with the ActiveShade window; (*) V-Ray RT: IFL sequences did not work with VRayHDRI; (*) V-Ray RT: initialization error in stage 2 when Mix material is used as normal map; (*) V-Ray RT: differences in RT with 3dsmax Composite map; (*) V-Ray RT: environment override slot in VRayMtl materials doesn't work for glossy materials; (*) V-Rat RT GPU: OpenCL code failed to compile with the latest nVidia drivers; (*) V-Ray RT GPU: invisible dome lights were rendered as visible; Edytowane 17 Grudzień 201113 l przez Nowi
Napisano 17 Grudzień 201113 l I jak zwykle po instalce problemy z licencją i szkoda, że cracka jeszcze nie ma. Ale poczekamy do poniedziałku aby pozawracać głowę pomocy technicznej :) Od czegoś oni też są hehe.. Edytowane 17 Grudzień 201113 l przez BiX
Napisano 17 Grudzień 201113 l Adam_Guzowski - z tego co rozumiem BiX ma oryginała tylko wygodnie jest na piracie:P
Napisano 17 Grudzień 201113 l Adam_Guzowski - Freedom Fighter ma racje :) Mam oryginała ale często jest tak, że albo maxowi się coś pomyli i nie widzi licencji albo VRay'owi (chociaż z VRay rzadko są problemy) to wtedy zanim pomoc zareaguje - a pracować trzeba - łatwiej wgrać cracka po prostu.
Napisano 17 Grudzień 201113 l a powie mi ktos czy naprawili wysypujacy sie vraylight lister?? a raczej jego brak w wiekszosci maxow??
Napisano 18 Grudzień 201113 l a powie mi ktos czy naprawili wysypujacy sie vraylight lister?? a raczej jego brak w wiekszosci maxow?? Większość maksów czyli tylko twój?
Napisano 18 Grudzień 201113 l ok, pytania nie bylo, widac ze max3d.pl zszedl juz tak nisko jak tylko mogl
Napisano 18 Grudzień 201113 l ok, pytania nie bylo, widac ze max3d.pl zszedl juz tak nisko jak tylko mogl Oczywiście, zszedł tak nisko, bo odpisałem ci ironicznie na problem, którego nawet w googlach nie ma. Po prostu działa i już. Opisz dokładniej to może ktoś spróbuje ci pomóc.
Napisano 19 Grudzień 201113 l "Adam_Guzowski - z tego co rozumiem BiX ma oryginała tylko wygodnie jest na piracie:P " hehe, ja byłem świadkiem jak sami przedstawiciele pewnej dużej zagranicznej firmy - sami instalowali swój skrakowany soft ściągniety na szybko z netu bo było wygodniej :)
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