mctomciu Posted June 10, 2013 Share Posted June 10, 2013 jak zrobić żeby cząsteczki rozmieszczone na powierzchni oderwały się od niej w kolejności zdefiniowanej przez texturę (grayscale)? Link to comment Share on other sites More sharing options...
Juzwa Posted June 10, 2013 Share Posted June 10, 2013 Speed by Surface > Speeb by Material > Grayscale Multiplier Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now