Zawartość dodana przez KLICEK
- Prace Piotr Jamroz
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Arnold renderowanie textury disp 32bit do exr - wartosci ujeme
Open or Import your high-res mesh with multiple subdivision levels. If you imported your high res mesh from another program - rebuild the lower subdivisions by going to the Tool palette, expanding the Geometry subpalette, and clicking the 'Reconstruct Subdiv' button until at the lowest desired level. In the ZPlugin palette, expand the Multi Map Exporter subpalette, and make sure the Displacement button is highlighted. Set the Map Size slider to the image resolution that best suits your needs. (Recommended 2048 or higher) Set 'Flip V' to ON. (?) Click the 'Export Options' button to reveal additional map options. Set the 'SubDiv Level' slider to the subdiv level you want your low resolution basemesh to be. Set 'Adaptive' to OFF. (?) Set 'DPSubPix' to '4'. (?) Set 'SmoothUV' to OFF. (?) Set 'Mid' to '0'. (?) Set '3 Channels' to OFF. (?) Set '32 Bit' and 'EXR' to ON. (?) Set 'Scale' to '1'. (?) Here is a screengrab of the above settings to verify. Click the 'Create All Maps' button, choose a filename and directory to save your map to. (Don't worry if the filetype says TIF, since we enabled the EXR button it will in fact be saving in EXR format) Click the 'Save' button to run the displacement map generation. Your displacement map is now ready for use! A note about ZBrush and the Multimap Exporter Plugin: In versions prior to ZBrush 4R6, the Multimap Exporter Plugin only allowed for export in 32bit TIFF format - which Maya and 3ds Max can have issues with. So if you use the Multimap Exporter plugin in versions prior to 4R6, you'll probably have to convert your generated 32bit TIFF to EXR in Nuke or Photoshop before using them in Maya or 3ds Max. If converting to EXR in Photoshop, be sure the image mode (Image menu -> Mode) is set to RGB Color and NOT Grayscale, as this can also cause problems.
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HEAD AND NECK wydane.
no raczej mowilem o zwyklych jutuberach wiesz ;D cos jak gonciarz, markiewicz i reszta 🙂 kazdy "napisal" po 10 ksiazek i odcina kupony na nich
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HEAD AND NECK wydane.
e tam, jutubery sprzedaja szit kontent ksiazki non stop 😄
- Teczka 3D - Landscapes and Creatures
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Unreal Engine 5 is now available in Early Access
no o tym wlasnie pisalem w ostatnim watku 🙂 operowanie na tak duzych meszach, zabije kazdego kto bedzie to importowal/exportowal. Tech na za 10lat do przodu jak beda dyski nie m2 ale m44 😄 🙂
- Rymin
- Teczka 2D/3D: blazejbobek
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Max3D 2020 - Komentarze i uwagi
done
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Max3D 2020 - Komentarze i uwagi
do zrobienia 🙂
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Max3D 2020 - Komentarze i uwagi
nie da sie tego zmienic, patrzylem 100 razy 🙂 tak sobie po prostu to wymyslili kolesie z invision community spoko przekaze do @adek moze jest to do zrobienia 🙂
- Teczka 3d: arn
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teczka3d: klicek art dump
dzieki dzieki ziom 🙂 no jeszcze sporo roboty przed chlopakami, ja juz w nowym projekcie powoli robie nowe rzeczy 🙂
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Sebastian Szmyd
cudenko
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SpeedSculpt/Paint 2021/05/21 MEMESY
Temat zbiorczy: "myszojeleń", "lagun" i inne "legendarne" stwory z miejskich legend 😄 Wszystko jedno co zrobimy, czy Hardcorowego Koksa, czy Hardcorda wspinajacego sie po kablu od internetu 😉
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Random cg breakdowns
- RTX 3090
jak kazdy juz wie ze to jest dobry moment do kupna, nawet randomi z netu TO znak ze to nie jest dobry moment do kupna XD- teczka3d: klicek art dump
- Rzeczy interesujące, rzeczy zabawne vol.2
- RTX 3090
wchodze w to!- RTX 3090
my mamy we krwi to ze lubimy byc dymani 😄 Nie wiem czy wiesz co sie stalo z OFE 😄- RTX 3090
no z cen to pamietam tylko ile kosztowaly figurki z hemana - 10 000 😄 teraz za kolekcje moich figurek, kupil bym kawalerke. Moglem oszczedzac gad demyt XD- RTX 3090
tak bylo 😄 a po zmianie, mialem takie PIKACZU jak pierwszy raz szedlem do szkoly i mialem 20 groszy i moglem kupic gume boomer czy jak ona sie tam nazywala 😄- RTX 3090
ta ja tak samo 😄 w niedziele po kosciele chodzilismy z mama do sklepu i kupowalismy czekolade za 2tys albo 10 tys zl jakos takos 😄- RTX 3090
zaraz kazdy to stestuje na wlasnej skorze w polsce 😄 - RTX 3090
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