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ramze

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Zawartość dodana przez ramze

  1. ramze dodał temat → w Dyskusje o grafice
    Tu s± tutoriale od ramze specjalnie dla was ZANIM WEJDZIESZ NA JAKˇ¦ Z TYCH STRON PRZYCZYTAJ 3 ZDANKA KTÓRE NAPISAŁEM NA SAMYM DOLE !!!!! 3DSMAX GENERAL TUTORIALS http://www.3dmaxer.dk/tutorial.asp?ak=11 http://www.comet-cartoons.com/toons/3dhelp.cfm/ http://www.3dtotal.com http://www.3dcafe.com/ http://www.raph.com/ http://www.exchange3d.com/main/index.php http://www.3dark.com/ http://www.maxhelp.com/ http://www.max3d.com/ http://www.3dluvr.com/ http://mr2k.3dvf.com/frameset.htm (French) http://www.topleftpixel.com/ila_solomon/Tutorials.htm (provided by Ila Solomon) http://www.x99online.net (by Conrad) ABSTRACT DESIGN http://www.voidix.com/tutorials3d.php BOOLEAN http://www.atomic-animation.com/boolean_reminders.htm CLOUDS: (afterburn) by Daniel P. Ferreira http://www.wonderslime.com/tutorial...uds/clouds.html CHARACTER RIGGING http://www.maxtd.com/ CHARACTER STUDIO http://www.maxhelp.com/csc/default.htm FOLEY STUDIO http://www.boomerlabs.com/ FOREST PRO http://www.itoosoft.com/english/forest_tutorial.html GRASS http://www.suurland.com/tut_grass/tutorial_grass.htm HAIR: (by Lizard Head) http://www.lizard-head.com/Tutorial..._MAX_Hair_1.htm HEAD http://www.jonesinc.com/inktutorial5.html HUMAN BODY (MODELING) http://www.dlc.fi/~ops/tutorial/human.htm LENS FLARE (BASIC) http://www.digitalproducer.com/pages/Max_effects.htm LIGHTING (Fun with Lights By Dr-spline) http://www.raven-nation.com/fil.htm LIGHTING (Grayson Chalmers) http://grayson.cgworks.com/tutorials/lighting LIGHTING (VOLUMETRIC) http://home5.swipnet.se/~w-57917/Tutktx.html LIP SYNCHING http://www.comet-cartoons.com/toons/3dhelp.cfm/ MENTAL RAY http://www.cinegrfx.com/ http://www.mentalimages.com MESHSMOOTH http://max3dstuff.com/msmooth.html http://www.max3dstuff.com/hand.html MODELING (Sebulba): (meshtools) http://www.polysculpter.fsworld.co.uk/lessons.html MODELING (Joan D\'Arc (character + clothes) tutorial in English, at least part of it.) http://www.3dtotal.com/ffa/tutorial...rc/joanmenu.asp MODELING (BALL SOCCER) http://www.suurland.com/tut_ball/tutorial_football.htm MODELING (GUITAR) http://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htm MODELING (HAIR) http://www.comet-cartoons.com/toons/3ddocs/hair MODELING (MOUTH - ANIMATED) http://www.geocities.com/mad-guru.geo/mouth.htm MODELING (ROLLING CARPET - ANIMATED) http://burningpixel.com/Max/MaxCarp1.htm MODELING (SANTA) http://visualmagic.awn.com/html/tutorials/santa.html MODELING (TREE) http://www.controlzed.com/greg/3dtipstree.html NURBS (BASICS) http://www.webreference.com/3d/lesson67/index.html http://www.webreference.com/3d/lesson64 http://www.webreference.com/3d/lesson65 REFLECTION http://www.digitalproducer.com/pages/Max_effects.htm RHINO http://members.tripod.com/~fyre3d/rhino.htm RUBBER MAP http://www.rubberflex.com/RubMap/rubmap2.htm SCRIPTING (MAXSCRIPT) http://www.origamy.com.br/max/English/maxscript_01.html http://www.origamy.com.br/max/English/maxscript_02.html http://www.origamy.com.br/max/English/maxscript_03.html http://www.origamy.com.br/max/English/maxscript_04.html http://www.origamy.com.br/max/English/maxscript_05.html http://www.origamy.com.br/max/English/maxscript_06.html http://www.origamy.com.br/max/English/maxscript_07.html http://www.ruff-stuff.com/3dmax/Tutorials/Scripting.zip SHAGFUR http://www.3dgate.com/techniques/000328/03283ds.html SKIN http://www.webreference.com/3d/lesson98/ SMOKE (CIGARETTE) http://www.suurland.com/tut_smoke/t...e-smoke_r3.htm/ SHADOWS (SOFT) http://max3dstuff.com/sspot.html http://max3dstuff.com/sspot2.html SPLASH http://hem.passagen.se/lexcyber/3dsmax/tut1/tut1.htm TEXTURE MAPPING (Multiple UV Channels) http://www.uvmapper.com/ TEXTURE MAPPING http://members.shaw.ca/loganfoster/download/index.html TILEABLE TEXTURE (Grayson Chalmers) http://grayson.cgworks.com/tutorials/tile/ UV Mapping (In-Depth Look at UVW Mapping in 3D Studio Max 5) http://waylon-art.com/uvw_tutorial/uvwtut_01.html WATER / RUNNING WATER http://www.3d-sdp.com/water%20tutor.htm MODELING (various courtesy of insect666) http://www.the3dstudio.com/tutorials.asp?id=116 [A very good tutorial about making realistic jewelry.] ***** http://www.3dm-mc.com/tutorials/car/ [Making a concept car. This tutorial is for a bit advanced.] ***** http://www.3dm-mc.com/tutorials/dmf/ [a very good tutorial about making, texturing and lighting a missile.] ***** http://www.ludd.luth.se/~strat/tutorials.html [A serie of tutorials about Mesh-modeling.] **** http://www.trinisica.com/sub_learn_...=virtual-studio [A tutorial for early beginners.] **** http://www.trinisica.com/sub_learn_...ow=polymodeling [another poly-modeling tutorial.] ***** http://www.3dtotal.com/ffa/tutorial...tut/owntut1.asp [A tutorial for total begginers. Useful for those who have just started.] *** http://www.cgm3d.com/tutorials/teeth/teeth.php [making human teeth. Usefull.] *** http://www.cgm3d.com/oceantutorial.php [an ocean scene.] *** http://www.computerarts.co.uk/tutor...al.asp?id=20035 http://www.computerarts.co.uk/tutor...al.asp?id=20248 [two sets of tutorials for making an insect alien. My fav. =)] **** http://www.voidix.com/glasscrystal.html [A glass crystal effect.] *** http://www.the3dstudio.com/tutorials.asp?id=115 [A way to make text on objects.] *** http://www.3rddimensiontutorials.com/dolphin.html [modeling a dolphin.] **** http://www.geocities.com/ribok7/multiloft.html [Here\'s something about multi-lofting.] **** http://www.studiowhiz.com/_tutorial...index.php?id=60 [fractals or shards... Very good abstract visualisation.] **** http://www.3dworldmag.com/tutorials/eggcell/ [Eggcell tutorial... What weird look.] **** http://www.raz.ro/tutorials/heart/heart.htm [making a neclace with two hearts.] ***** http://3dworld.3dark.com/tutorial/3d/lathe/index.htm [another nice lathe tutorial for beginners.] **** http://www.taffix.com/Tutorials/Sur...s_Ear/index.htm [modeling an ear... !] **** http://www.3rddimensiontutorials.com/Windows.html [Making a simple window frame and applying textures to it.] *** http://gamedesign.4players.de:1026/...ReflectionE.htm [a nice tutorial about making bullets. For begginers.] **** http://www.3rddimensiontutorials.com/Cartman.html [Modeling some guy from south park.] *** http://www.comet-cartoons.com/toons/3ddocs/eyerigging/ [making an animatable cartoony eye setup.] *** http://www.taffix.com/Tutorials/GoldRing/gold_ring.htm [Even a tutorial for making a ring.] *** http://www.suurland.com/tut_ball/tutorial_football.htm [making a soccer ball... Simple?.. Not actually.] **** http://www.terra.es/personal2/palmiro/tut_jar.htm [A good tutorial for modeling a jar.] **** http://3dworld.3dark.com/tutorial/3d/warp/index.htm [space warps for beginners.] **** http://www.the3dstudio.com/tutorials.asp?id=37 [lofting a spoon... Not so stupid idea.] *** http://www.voidix.com/coolabstract.html [doing abstracts.] **** http://www.topleftpixel.com/ila_solomon/tut_exh_01.htm [Modeling a fantasy toy car\'s exhaust pipe.] **** http://www.cgm3d.com/tutorials/boxm1/boxm1.php http://www.cgm3d.com/tutorials/boxm2/boxm2.php [a two-part box modeling tutorial.] **** http://www.3dtotal.com/ffa/tutorial...rc/joanmenu.asp [modeling the full human body.] ***** http://www.3dtotal.com/ffa/tutorials/max/geoff/main.asp [making a cartoon character. ] **** http://www.3dtotal.com/ffa/tutorial...ike/sadmike.asp [And another character.] **** http://www.3dtotal.com/ffa/tutorial...torial/head.asp [A head tutorial...] **** http://www.3dm-mc.com/tutorials/bolt/ [A bolt and a nut...] **** http://www.the3dstudio.com/tutorials.asp?id=13 [an interesting way of making candle sticks.] **** http://www.derelictsands.com/tutorials/t-aloe.htm [some stuff to make plants.] *** http://www.3rddimensiontutorials.com/F1-1.html [Modeling a ferrari F-1.] *** http://www.3dtotal.com/ffa/tutorial...g_sebulba01.asp [Making \"Sebulba\" (heh?). A very nice tutorial for making a full head of a sci-fi character.] **** http://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htm [a bumpy guitar...] *** http://www.3rddimensiontutorials.co...%20Windows.html [Making windows and doors in a wall without booleans.] **** http://www.derelictsands.com/tutorials/t-space.htm [Making a full space scene... Texturing modleing lighting, etc...] *** http://www.derelictsands.com/tutorials/t-mushroom.htm [Modeling and texturing a mushroom.] *** http://www.3dcafe.com/asp/tutorials...i/modelaudi.asp [Patch-modeling a car.] *** http://www.neilblevins.com/cg_educa..._and_chains.htm [some more uses of the PathDefor modifier.] **** http://www.3rddimensiontutorials.com/shipgrid.html [some space stuff that everyone does.] *** http://www.digitalproducer.com/pages/old_house.htm [A full scene in an old house... The atmosphere, fogs, lighting, texturing.] *** http://www.dlc.fi/%7Eops/tutorial/clothing/clothing.htm [Making clothes on a character.] *** http://www.ifrance.com/gregg/Tutori...t_eye_gregg.htm [NURMS modeling.] *** http://www.dlc.fi/~ops/tutorial/human.htm [modeling a full human body, by using box-modeling.] **** http://solobiking.tripod.com/3d/tut1.html [oh joy! A low-poly \"hummer\"! ] *** http://www.3dcafe.com/asp/tutorials...lley/valley.asp [Modeling a valley. Like a practice of the displace modifier.] *** http://perso.wanadoo.fr/3d/tutorials/splines/index.html [How to make Rhino and Max to work togeather... ie. A Rhino and max tutorial.] **** http://www.digitalproducer.com/pages/rezin_grass.htm [ok... This is another tutorial about making grass.] *** http://www.reel3d.freewire.co.uk/to...rrain/index.htm [making simple terrains.] **** http://www.comet-cartoons.com/toons...g/modeling.html [another way of making faces by using spline-modeling.] *** http://www.saunalahti.fi/ops/tutori...tut/treetut.htm [making trees without any plug-ins.] **** http://www.3dcafe.com/asp/tutorials...t/modeldust.asp [using CrossSection...] *** http://www.geocities.com/ribok7/shapemerge_tut [a shapemerge tutorial.] *** http://www.3dtotal.com/ffa/tutorial...torial/car1.asp [that\'s a cool car. :] Quite interesting modeling too...] **** http://www.fineart.sk/tut/yoda/Yoda_Tut_p1.htm [Modeling and texturing that small green guy from star wars: episode II... I guess his name\'s Yoda. =)] **** http://www.3dtotal.com/ffa/tutorial...torial/nose.asp [lol! The tutorial is good... But what are they modeling?.. lol!] ***** http://www.3dtotal.com/ffa/tutorial...orial/mouth.asp [Damn... face features again.] **** http://www.renderedrealities.net/tutorials/hand1.html [Modeling a human hand.] **** http://www.cglearn.com/tutorials/ma...he_martini.html [simle exercise... lathe.] *** http://www.cglearn.com/tutorials/max3/07_boolean.html [booleans.] *** http://www.cglearn.com/tutorials/ma...trude_logo.html [a logo.] *** http://www.saunalahti.fi/ops/tutori...tut/treetut.htm [another tutorial for making trees without plug-ins] TEXTURING (various courtesy of insect666) http://www.3rddimensiontutorials.com/IOR.html [HOLY SHIT !!! IOR Table! Man, If you\'re doing 3D - bookmark this.] ***** + http://www.cgtalk.com/showthread.php?s=&threadid=6648 http://www.cgtalk.com/showthread.php?s=&threadid=7681 http://www.cgtalk.com/showthread.php?s=&threadid=11053 http://www.cgtalk.com/showthread.php?s=&threadid=17631 [A 5 part tutorial about proper texturing. Lot\'s of tips.] ***** http://www.neilblevins.com/cg_educa...ranslucency.htm [A very in-depth tutorial about translucency.] ***** http://www.neilblevins.com/cg_educa...al_and_refs.htm [some usefull tips about metal materials.] ***** http://www.neilblevins.com/cg_educa...t_materials.htm [making wet materials...Uhmmm, not making acctually - just an explanation of what makes a material look wet.] ***** http://www.neilblevins.com/cg_educa...ome_pottery.htm [Realistic glass, chrome and glazed pottery shaders for brazil.] **** http://www.neilblevins.com/cg_educa...f/aniso_ref.htm [Anistropic higlights. A long tutorial for advanced.] ***** http://www.the3dstudio.com/tutorials.asp?id=125 [The AA filters is 50% what makes a good renderer realy work.] ***** http://www.cgtalk.com/showthread.ph...&highlight=clay [A nice little tutorial about making clay.] **** http://www.neilblevins.com/cg_educa...rkling_snow.htm [How to achieve the sparkling snow effect.] **** http://www.davidtitusproductions.co...utorial_uv.html [A very good tutorial about UVW mapping a shoe/boot.] ***** http://www.neilblevins.com/cg_educa...ats_falloff.htm [some complex organic materials.] ***** http://www.flay.com/getarticle.cfm?articleid=5 [Making a leather jacket.] **** http://www.neilblevins.com/cg_educa...etal_shader.htm [making a \"blin\" shader look like \"metal\"] **** http://www.the3dstudio.com/tutorials.asp?id=31 [How to add animated textures.] *** http://www.3rddimensiontutorials.com/Iris1.html [An iris texture tutorial - very useful for making eyes.] **** http://home1.swipnet.se/~w-12643/tutoria2.html [A very easy way of making a seamless texture.]{Photoshop for 3D}{Non-software-specific} ***** http://www.neilblevins.com/cg_educa...haders_proc.htm [making a green tongue by mixing complex maps.] **** http://www.3rddimensiontutorials.com/Skin.html [A human skin material.] *** http://interneteye3d.com/Tutorials/...apM/default.asp [using the Camera_map modifier.] *** http://www.axsstudios.com/tut/Dirt/ [Adding some dirt to liven your maps a bit.] *** http://www.neilblevins.com/cg_educa...ap_channels.htm [Another good mapping lesson.] **** http://www.the3dstudio.com/tutorials.asp?id=107 [blending directly two (or more) materials.] *** http://www.3rddimensiontutorials.com/psptiles.html [Making a stone texture in PS. {Not software specific.}] **** http://www.3rddimensiontutorials.com/photomagic.html [maping photos onto objects, to get a photorealistic look.] *** http://www.3dgate.com/techniques/00...214hussain.html [making skin for characters.] *** http://www.3rddimensiontutorials.co...opicshader.html [Anistropic surfaces of disks and stuff like that.] **** http://www.the3dstudio.com/tutorials.asp?id=91 [car paint that looks good.] **** http://www.cleverlikeamonkey.com/sh...s/composite.htm [using a composite material.] *** http://www.nawyecky.com/tuts/tut-me.htm [mixing procedural maps is my favourite way of texturing... =)] ***** http://www.the3dstudio.com/tutorials.asp?id=53 [making a very interesting material, called X-Ray material.] *** http://www.3dm-mc.com/tutorials/can/ [the poor can...] **** http://www.comet-cartoons.com/toons.../headpolymodel/ [poly-modeling another head.] *** http://www.the3dstudio.com/tutorials.asp?id=119 [Texturing a tire.] *** http://www.computerarts.co.uk/tutor...al.asp?id=23265 [a set of texture-mapping tutorials.] **** http://www.taffix.com/Tutorials/Mat...inMap/index.htm [The basic way of texturing a mountain.] **** http://www.the3dstudio.com/tutorials.asp?id=118 [making and texturing a very nice tire.] *** http://www.the3dstudio.com/tutorials.asp?id=80 [basics of compositing materials.] **** http://www.bergen.org/AAST/Projects...oordinates.html [introduction to mapping coordinates.] *** http://www.taffix.com/Tutorials/SwimPool/index.htm [A swimming pool material.] *** http://www.the3dstudio.com/tutorials.asp?id=126 [some tips for making organic materials.] **** http://www.bergen.org/AAST/Projects...rials_info.html [material tips for begginers.] *** http://www.taffix.com/Tutorials/Undersea/index.htm [the making of different underwater effects.] **** http://www.the3dstudio.com/tutorials.asp?id=52 [the \"polished wood\" look] *** http://www.the3dstudio.com/tutorials.asp?id=122 [silk material.] **** http://www.rethinkfx.com/tutorials/texture.htm [realistic texturing... Nice dream-house =D ] ***** http://www.3dcafe.com/asp/tutorials...s/alphamaps.asp [Mapping without using an UVW modifier.] *** http://www.planetquake.com/q3empire...ng/skinning.htm [\"One way of skining a model\". A very nice tutorial about skining.] **** http://www1.linkclub.or.jp/%7Einosu...l/neta12_e.html [mixing two maps with a falloff mask.] *** http://hem.passagen.se/kareola/tut/drops/drops.htm [droplets on a surface, as the material.] *** http://www.the3dstudio.com/tutorials.asp?id=114 [morphing materials can be usefull for making *** http://www.the3dstudio.com/tutorials.asp?id=41 [A metalic surface that works very good onto text.] *** http://www.the3dstudio.com/tutorials.asp?id=57 [a realistic ocean surface.] **** http://www.the3dstudio.com/tutorials.asp?id=109 [the way of making the ground to be of background color, except display shadows.] **** http://perso.wanadoo.fr/3d/tutorial...ce/mapface.html [head texturing with a photo.] *** http://www.3dlinks.com/tutorials/ma...?tutorial=apple [a photorealistic [Yeah sure... heh] apple by only usin procedural textures.] *** http://www.3dcafe.com/asp/tutorials...g/texturing.asp [texturing landscapes.] *** http://perso.wanadoo.fr/3d/tutorial...ul/sunburst.htm [sunburst guitar texture.] *** http://www.geocities.com/ribok7/halfwire.html [Half wireframe rendering with 3DsMax and PS.] **** http://www.3dstation.net/Tutoriaux/php/tut_face01.htm [Texturing a face. An extrememly good tutorial, but it\'s written in french...] **** http://www.3dcafe.com/asp/tutorials...assmaterial.asp [A good glass material.] ** http://www.3dcafe.com/asp/tutorials...raltextures.asp [yay! Procedurals! =P] *** http://www.planetquake.com/polycoun...s-mapping.shtml [NURBS mapping.] *** http://hjem.get2net.dk/Gollum_Graph...tutwatermat.htm [making raytrace water.] *** http://www.cglearn.com/tutorials/ma..._life_pt_1.html [the first steps for making materials.] *** http://www.saunalahti.fi/ops/tutori...e/landscape.htm [Making a simple landscape. Good one.] **** http://www.cglearn.com/tutorials/ma..._life_pt_2.html [using sub-object materials] *** http://www.cglearn.com/tutorials/ma...ife_part_3.html [mapping coords.] *** http://www.3dtotal.com/ffa/tutorial...s/lotsmetal.asp [a fast tutorial... But usefull tips about making metals.] **** http://www.3dtotal.com/ffa/tutorial...metal/metal.asp [ughhh... lots of work, but nice results.] LIGHTING (various courtesy of insect666) http://www.geocities.com/pixelmagic2002/Page1.html [An awesome GI tutorial! Worth checking out even for advanced artists.] ***** + http://www.3d-worxx.de/tutorials/lighting.html [A set of lighting tips. Very good explanations.] ***** http://www.computerarts.co.uk/tutor...&stage=5&page=0 [Lighting without using lights... Stupid?.. no.] ***** http://www.the3dstudio.com/tutorials.asp?id=7 [radiosity tutorial. Essential.] *** http://www.neilblevins.com/cg_educa...ctor_lights.htm [Projection maps for making a forest scene.] ***** http://www.nawyecky.com/tuts/tut-gi.htm [Another good GI tutorial.] ***** http://www.the3dstudio.com/tutorials.asp?id=121 [soft shadows (GI again). A very full of examples tutorial.] **** http://www.3dlight.com/page-lighting.htm [matching lighting in compositing.] **** http://www.3dtotal.com/team/Tutoria...3ptlighting.asp [Three point lighting setup... Or so called \"modeling with light\".] ***** http://www.3d-worxx.de/tutorials/lighting.html [some basic explanation of lighting.] **** http://www.computerarts.co.uk/tutor...&stage=2&page=0 [some research on a spotlight\'s anatomy...] **** http://www.the3dstudio.com/tutorials.asp?id=97 [faking sunlight.] *** http://www.computerarts.co.uk/tutor...&stage=5&page=0 [using negative light.] **** http://www.computerarts.co.uk/tutor...&stage=3&page=0 [selecting which lights should affect diffuse, which ambien, which specular...] **** http://www.taffix.com/Tutorials/Lighting/light03.htm [some explanation about painting with light.] **** http://www.3dlight.com/page-softlights.htm [This one\'s very usefull for making realistic lighting.] **** http://www.computerarts.co.uk/tutor...&stage=4&page=0 [The light\'s Including/excluding list.] **** http://www.maxhelp.com/content/tuto...smoky/smoky.htm [some practice with volume lights.] *** http://www.3dcafe.com/asp/tutorials...lume/volume.asp [some more basic practice with volume lights.] *** http://www.3dtotal.com/team/Tutoria...3ptlighting.asp [i like this one... It makes your characters look much better.] **** http://interneteye3d.com/Tutorials/...CAL/default.asp [the usual way of doing area lights in Max.] **** http://www.3dtotal.com/ffa/tutorial.../striplight.asp [VERY usefull! may be used instead of a softlight, but that\'s not easy to apply to animatuions.] ***** + ANIMATION (various courtesy of insect666) http://www.maxhelp.com/content/tuto...ding/hiding.htm [Hiding objects in an animation... Believe me! That\'s a puzzle if you don\'t know how.] **** http://www.3dm-mc.com/tutorials/carving/ [woodcarving. A very useful trick.] *** http://www.angelfire.com/fl5/jcmiller/Acell.htm [A very quik tutorial about acceleratio9n and deceleration.] *** http://www.3dspline.com/boom-box.htm [Yay! A subwoofer animation! =)] **** http://www.the3dstudio.com/tutorials.asp?id=24 [How to switch multiple cammeras during an animation.] **** http://www.the3dstudio.com/tutorials.asp?id=11 [A tutorial about motion capture.] *** http://www.anticz.com/animatio.htm [some very good tips about making good animation.] **** http://www.anticz.com/eularqua.htm [some kind of gimbal lock and why it occures.] *** http://www.anticz.com/morphy.htm [prograssive morphing for animations.] **** No to mówie jak jest. Dorwałem jak±¶ stronkę (forum) i tam znalazłem pokazny zbiór tutoriali do maxa (przejżałem tylko czę¶ć, ale zdaje mi sie, że wszystkie tycz± się maxa) Władowałem je tu na forum bo nie jestem egoistom i tak się podzielilem odkryciem. P.S. Czę¶ć z tych tutoriali już gdzie¶ widziałem wcze¶niej ale tu s± fajnie zebrane w jedn± cało¶ć. TUTKI s± EN !!! i chyba jeszcze w jakim¶ innym języku, nie róbcie sobie nadziei !! :mad:
  2. ramze dodał temat → w 3ds max
    Ma kto¶ z was może model człowiek z siatk± tak abym mógł sobie popatrzeć jak powinien wygl±dać poprawnie wymodelowany człowiek. Nie wiem jak wam to wytłumaczyć, ale chodzi mi o t± siatkę która jest przed wygładzeniem obiektu. Żeby wszystko kańciate było i żeny nyło widać podstawow± sitkę. proszę o pomoc.
  3. Na moje to jest to małpia czaszka z powiekszoną mózgoczaszką i z jakimś naroślem na mózgoczaszce ;) . Bardzo fajna czacha :D. W sumie to może \"małpoludź\" z planety małp (niby małpa ale nie małpa).
  4. ramze odpowiedział Bacry → na temat → Work in progress (WIP)
    Przepraszam, nie będę wytykał ortów jak znajdę. Tylko jedno pytanie, gdzie jest napisane, że pokazanie błędu ortograficznego to krytyka !!!!! A może ja jestem głupi i mało czytam bo jeszcze z takim okre¶leniem się nie spotkałem. I nie wiem dlaczego ci tak zalezy na tym aby to forum przypominało wiersze futurystów. Może się wym±drzam ale nie traktujcie języka polskiego jako zło konieczne, to w końcu piękny język !!! A błędy ortograficzne go nie upiększaj± ! Nie po to Polacy walcztli o Polskę a co za tym idzie o nasz język, kulturę aby je za¶miecać, czy to ortami czy słowami z innych języków. Jażeli kto¶ to przeczytał, to znaczy, że miał cierpliwosć do czytania mojego może i bezsensownego wywodu ale myslę, że w dzisiejszych czasach na miejscu. O ortografię oraz składnię i interpunkcję trzeba dbać zawsze i wszędzie nawet w trakcie smarowania po ¶cianach lub poci±gach. P.S. Ja nie jestem nauczycielem ani pedagogiem, jeszcze sie uczę, ale doceniam mój język z jego wszelkimi zawiło¶ciami i trudno¶ciami.
  5. ramze odpowiedział Bacry → na temat → Work in progress (WIP)
    Moze i na grafice się nie znam, ale staram się pomagać ludziom. A tobie nie przeszkadza wytykanie błędów które prowadz± do twojego udoskonalania (i innych oczywi¶cie też) więc wytykam ci bł±d........ ortograficzny (akurat tak mi sie nawin±ł ).
  6. A strona osoby ktˇra za│o┐y│a ten topic │aduje siŕ, i siŕ │aduje i nie wiem ile mam czekaŠ. »eby jaki procentowy wska╝nik by│ ale nic nie ma ani me ani be ani poca│uj mnie w dupŕ. ja myÂlŕ, ┐e takie potŕ┐ne wagowo stronki bez jakiej informacji o wadze i preloaderem to lekka g│upota (mo┐e nie g│upota ale lekcewa┐enie innych). P.S. Na mjau-mjau.com, czekajcie na prawdŕ warto.
  7. Mo┐e ja do│aczŕ co od siebie jak▒ stronkŕ ktˇr▒ ciekaw▒ w necie znalaz│em. super
  8. ramze odpowiedział odpowiedź w temacie → Bitwa 02 - Ogień Wojny
    Lepiej panienka by wyglada│a bez zbroi ;). A do robota sie nie czepiajcie ( w ko˝cu to forum grafikˇw a nie in┐ynierow :!: ). Wszystko siŕ │adnie prezentuje. Dla mnie super.
  9. ramze odpowiedział Gotham → na temat → 3ds max
    Nie gram w gry ale widzia│em jaka woda jest w unrealu 2003 i siŕ zakochalem w samej wodzie (jest super). Ale i tak nie bŕdŕ gra│.
  10. ramze odpowiedział odpowiedź w temacie → Komentarze, propozycje ...
    amatorskie heh, znawca :P:P Ale byś grafikę w maxie obrobił :D :D :D :P

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