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Rekomendowane odpowiedzi

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Explore, validate, and communicate your ideas with Autodesk® 3ds Max® Design software—a comprehensive 3D modeling, animation, and rendering solution designed to support the way designers and visualization experts work: creatively, iteratively, and across multiple software applications.

 

Support for Sustainable Architectural Projects

One of the key technologies in Autodesk® 3ds Max® Design software is Exposure™ technology, a toolset—exclusive to this version of the product—for simulating and analyzing sun, sky, and artificial lighting. Exposure assists architects in evaluating light intensity, part of the process of analyzing indoor environmental quality for requirements such as LEED 8.1 certification.

 

Precise Visual Feedback and Professional Final Renders

Reveal™ rendering technology, a system that streamlines iterative workflows by giving you very precise control over what is rendered, be it your entire scene minus a specific object, one given object, or a specific region of the Framebuffer. The rendered image Framebuffer contains a simplified set of tools to quickly validate changes in a render, by optionally filtering out objects, regions, and/or processes in order to balance quality, speed, and completeness. The release also contains a new ProMaterials™ library for mental ray® software, which gives you manufacturer-related materials for creating design and building surfaces.

 

Revit 2009 Interoperability…and More

With 3ds Max Design Autodesk takes a major leap forward with interoperability between 3ds Max Design and Revit® software. The software’s new FBX®-based Recognize™ scene-loading technology lets you quickly and accurately import geometry, lights, materials, and cameras from your Revit scenes into 3ds Max Design. Interoperability has also been strengthened across the 3D line of Autodesk products through two new user interface and navigation toolsets—the ViewCube™ and SteeringWheels™ technologies.

Streamlined Mapping and Animation Workflows

Enjoy faster, more efficient workflows with the UV spline mapping tool, and enhanced Pelt and Relax functionality. Additionally, Biped now includes a more efficient workflow for rigging quadrupeds.

 

Autodesk® 3ds Max® Design software introduces powerful lighting simulation and analysis technology, rendering capabilities, high levels of interoperability with Revit® software, and more.

 

Key technologies include Exposure™, a toolset for simulating and analyzing sun, sky, and artificial lighting; Recognize™, scene loading technology that significantly improves 3ds Max Design and Revit workflows; Reveal™, iterative rendering technology for fast feedback and finished renderings; and ProMaterials™ technology, a library of accurate manufacturer-related materials.

 

For full product details, refer to the detailed features.

 

Exposure

Exposure is a key technology, exclusive to 3ds Max Design, for simulating and analyzing sun, sky, and artificial lighting in a 3D scene. Ideal for sustainable architecture projects, this powerful feature set has been designed to assist architects in evaluating light intensity in their designs. This can facilitate the evaluation of indoor environmental quality—required, for example, for LEED 8.1 certification. In addition to light metering functionality with graphical output, Exposure also features the popular Autodesk® 3ds Max software sun and sky models, a quick-settings dashboard interface and an intelligent user interface for accessing the various aspects of the software used in a light simulation, such as render settings, light settings, and material settings.

 

Reveal Rendering

The Reveal rendering system gives you the precise rendering control you need to quickly refine your work. Choose to render your entire scene minus a specific object, or render one object only, or a specific region of the Framebuffer. The rendered image Framebuffer contains a simplified set of tools to quickly validate changes in a render by optionally filtering out objects, regions, or processes in order to balance quality, speed, and completeness.

 

Recognize

With 3ds Max Design, Autodesk unveils Recognize, a powerful new technology that delivers new levels of 3ds Max Design and Revit interoperability. The FBX-based Recognize scene loading toolset lets you quickly–and very accurately–import geometry, lights, materials, and cameras from your Revit scenes into 3ds Max Design, making it easier than ever to enhance your visual building information modelling (BIM) data.

 

ProMaterials

A new library of easy-to-use, physically-based materials for mental ray® software, based on manufacturing-related data and professional images, has been added to 3ds Max Design. These give you fast access to such commonly used building and design materials as professional wall paint–with glossy or matte finishes–solid glass, and concrete.

 

Review Enhancements

Use Review to display multiple maps simultaneously in the Viewport, for more accurate previewing. Review now also offers full photometric light support (including IES files) for instant feedback on how real luminaries will affect the environment. Plus support is provided for real-time shadowing of objects that use architecture and design materials.

 

ViewCube and SteeringWheels

The ViewCube™ and SteeringWheels™ technology are on-screen, interactive UI features that give you a fast and intuitive means of navigating 3D scenes. Both tools are available in several Autodesk 3D products–ensuring a consistent navigation experience between software packages.

 

Streamlined UV Texture Editing

3ds Max and 3ds Max Design provide intelligent, easy-to-use mapping tools. Spline mapping features can be used to map tubular and spline-like objects. Additionally, Relax and Pelt workflows streamline UVW unwrapping, enabling you to achieve your desired results in fewer steps.

 

Photometric Lighting Enhancements

3ds Max Design delivers support for new types of area lights (circular, cylindrical), photometric web previews in the Browse dialog and Light user interface, and near-field photometry quality and spot distribution. Plus, distribution types support any emitting shape and light shapes can be made to appear as objects in the rendered image.

 

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Można Pl;p? I prosiłem o zasadnicze różnice, jeśli takie są. Bo wersja zwykłego (studencka) kosztuje jakieś 500zł a design koło 200zł.

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Teraz tak na poważnie, czy na tym design będę mógł wykonać moją pracę dyplomową czyli animacja, modeling, rendering lub drugi wariant modelowanie i teksturowanie?

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