Napisano 6 Luty 201312 l Właśnie zainstalowałem nowego vraya 2.40.01 Z nowości które dla mnie są ok to target dla vray lighta :) nareszczie New features: (*) VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray; (*) VRayProxy: Support for Alembic .abc files; (*) V-Ray RT: Support for instancing; (*) V-Ray RT: Support for Forest Pro instancing; (*) V-Ray RT CPU: Faster update when adjusting VRayLights; (*) V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards; (*) V-Ray RT GPU: Support for the ColorCorrection texture; (*) V-Ray RT GPU: Support for the Mix texture; Modified features: (*) V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element; (*) V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed; (*) V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions; (*) V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects; (*) V-Ray: Optimized multi-core rendering for OpenEXR textures; (*) V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed; (*) V-Ray: V-Ray components now register in the respective menus across different language 3ds Max builds; (*) V-Ray RT CPU: Added support for VRayHairMtl; (*) V-Ray RT CPU: Added support for VRayFur; (*) V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively; (*) V-Ray scene exporter: Added subdivided geometry export; (*) VRayEdgesTex: Improved the round corners algorithm; (*) VRayAmbientLight: Made some of the parameters animated; (*) VRayFur: Added "Level Of Detail" option to reduce geometry along the distance from the camera; (*) VRayHDRI: Added "Color space" section and moved the "Gamma" option there; (*) VRayIESLight: Added an option to override the IES shape; (*) VRayIESLight: Made selecting both the light and it's target when clicking on the line between them; (*) VRayLight: Added a preview of the "directionality" parameter of VRayLights in the viewports; (*) VRayLight: Added "targeted" option for rectangle VRayLights; (*) VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1; (*) VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly; (*) VRayMtl: Made "Fog color" mappable; (*) VRayMtl: Made reflections to affect the alpha of matte objects; (*) VRayMtlGLSL: Added ability to save and load compiled shaders; (*) VRayMtlGLSL: Added cubemap texture support; (*) VRayMtlGLSL: Added viewport color parameter; (*) VRayMtlGLSL: Added vr_brdf_light builtin BRDF support; (*) VRayProxy: Support for flipping of Z/Y axis; (*) VRayProxy: Support for visibility lists for .vrmesh and .abc files; (*) VRaySphereFade: Added support for box and cylinder gizmos; (*) ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName); (*) ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12; (*) ply2vrmesh: Added support for color sets from .bgeo files; (*) ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files; (*) ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy;
Napisano 7 Luty 201312 l Obiekty Proxy ze zwiększoną skalą zmieniają mi położenie w scenie. Trzeba wrócić do starej w wersji... :/
Napisano 7 Luty 201312 l Dokładnie, teraz już chyba nie ma żadnego argumentu za stosowaniem tradycyjnych IESów :)
Napisano 7 Luty 201312 l (*) VRayMtl: Made reflections to affect the alpha of matte objects - Jak dla mnie to mniam!
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