tr000tyl Posted November 19, 2013 Share Posted November 19, 2013 Witam Mam takie ustawienia: 1. PRIMARY BOUNCES - brute force GI 2. SECONDARY BOUNCES - light cache dlaczego renderując na takich ustawieniach wyskakuje mi prepass 1of1 jak przy Irradiance map? Jak tego się pozbyć? pozdrawiam Link to comment Share on other sites More sharing options...
stormwind Posted November 19, 2013 Share Posted November 19, 2013 Cześć. Któryś z materiałów ma włączoną interpolację w reflection lub refraction. Link to comment Share on other sites More sharing options...
tr000tyl Posted November 21, 2013 Author Share Posted November 21, 2013 a jakaś inna przyczyna? Link to comment Share on other sites More sharing options...
kozioo Posted November 21, 2013 Share Posted November 21, 2013 IMO reflect/refract interpolation to jedyna opcja ;-) Albo materiał vraysss - chyba też mogą robić prepassy. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now