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makak

mini newsy & ciekawostki

Question

Jakby ktoś miał info o czymś ciekawym związanym z cinemą, to fajnie jakby wrzucił tutaj. Rzeczy, które nie koniecznie nadają się na oddzielny topic.

 

To tak na start:

 

Jak się uda, w przyszłym roku może pojawić się system motion captur dla Cinemy4D (wystarczy wersja prime od odczytu danych) oparta na wifi, nie wymagająca kamery.

 

http://forums.cgsociety.org/showthread.php?f=47&t=1143577

 

jakby ktoś znał niemiecki to tutaj więcej informacji na ten temat:

 

http://www.vonkoenigsmarck.de/Rodenburg_Verlag/media/1401_mocap_C4D.pdf

 

pozdrawiam,

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Hotfix from Cinema 4D R16.050 to R16.051

 

http://www.maxon.net/support/updates/cinema-4d-r16.html

 

Podobno naprawia część błędów związanych ze sterownikami nVIDIA.

 

edit: za dużo to chyba nie naprawia, bo wiesza się, jak wieszała wcześniej. Co ciekawe, w domu mam 960 (wcześniej 660) i nie mam problemów, a w pracy Quado 600 oraz K2200 i regularnie mam zwiechy.

Edited by makak

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Została zapowiedziana nowa wersja VRAYforC4D v3.25, a w niej między innymi:

 

New great V-Ray 3 render speed. faster ray tracing and render performance; all parts of V-Ray had been greatly optimized using state of the art ray tracing technology. you see the same render speed as in newest V-Ray Max3.25

New progressive sampler rendering: see your render within seconds instead of waiting for buckets

Dynamic Bucket splitting

New default universal render setup for path tracing (BFLC) and IRLC based work, which eliminates the need to set or tune any light or material subdivision, or DMC settings (all done by the V-Ray core). biased and unbiased ray tracing methods for choice.

Fast IPR window (interactive preview render): based on V-Ray RT v3 (cpu or gpu for choice)

V-Ray RT production rendering in picture viewer and editor

RT Lightcache support

multifacetted GTR BRDF (ggx pro with tail control)

Min shading rate (can replace subdivision control within one single slider)

v3 max ray intensity setting (can speed up rendering)

Lot faster hair, grass & fur rendering

Lot faster instance and proxy rendering

Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies)

Probabilistic light sampling:a lot faster rendering with huge number of area lights

Render masks

V-Ray Clipper (make easy render time sections of objects or groups of objects)

Reflection/refraction sets (include /exclude lists)

New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and channel, RT compatible

V-Ray Skin material

V-Ray Volume material

New static displacement options (faster)

Udim textures**

Tiles exr and tiff loading (load /unload buckets of bitmaps on demand to save ram)

Open exr2

Separate light select layers for render elements (V-Ray light select)

Deep image saving

Sampler-Info-Tex shader as in V-Ray Maya, to read out scene data and use for shading

OSL shader and OSL material

New disk area light

V-Ray frame buffer,with ICC, .OCIO, LUT, .cube, interactive burn,exposure,highlight, color balance controls (for sure in windows, for OSX depends yet on the V-Ray sdk, for OSx it might come in SP)

Lens effects

New vrmesh export, with all features, animated vrmeshes, hair and particles in vrmeshes

Vrscene node (loading external vrscene files on render time)**

Vray metaball surface,

Open subdiv support

Additional vray shaders (vray curvature, vray ray switch, vray user data color, vray user skalar, bercon noise)

Clip opacity feature for faster cutout alphas

Optimised volume rendering

New LC feature for animation

Support for OpenVDB, Field 3d and Vray Volume grid**

Improved translucency in 2 sided mat

New Dr features (add & release nodes while render, exclude local machine from render)

Cache geometry and textures**

Quick setup

Simplified user interface (optional like vray 3 max)

Faster material & shader preview & GUI

Support for V-Ray stereo cameras

Support for 6x1 cubic stereo VR cameras (for Oculus Rift use p.e https://www.oculus.com/en-us/rift/)

New Spherical Panorama stereo camera

Support for sub folders in c4d search paths

Bitmap aperture & optical vignetting in V-Ray physical camera

Shademap support for stereo images(speeds render up)

OGl resolution options for bitmaps in editor

V-Ray presets, V-Ray tool bar

V-Ray Node based Material editor (in SP)

MAXON Team Render still image splitting support

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Pojawiły się już pierwsze filmy z Siggraph 2015.

 

http://bit.ly/1U5qRnv

 

W końcu może będzie można spokojnie obejrzeć, bo przyznam, że live strasznie się rwał (przynajmniej pierwszego dnia) i nie dało się oglądać/

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MAXON Cinema 4D Advertising Reel 2015

 

[video=youtube;VZoyN_1-B0w]

 

 

MAXON Cinema 4D Motion Graphics Reel 2015

 

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Pojawił się kolejny update do R17

 

http://www.maxon.net/support/updates/cinema-4d-r17.html

 

Originally Posted by Maxon

This is the service update 17.048 for Cinema 4D and BodyPaint 3D R17.

This update is highly recommended for all R17 users. In general there have been a lot of stability improvements, functional bug fixes as well as some performance improvements and idea implementations.

 

New Improvements in This Release

 

ANIMATION

Fixed an issue with Euler filter and track types

 

BIRENDER

Sketch and Toon is now available in hardware render settings

Fixed an issue with artefact on overlapping Sketch and Toon lines

Fixed an issue with Hair in secondary specular multi-pass

C++ API

Fixed an issue with Blocksize 128 AES File

 

CHARACTER ANIMATION

Fixed an issue with weight transferring

Fixed an issue with Collision deformer memory usage

Fixed an issue with console errors with Character Builder

Fixed an issue with Weight effector naming

 

CINERENDER NEMETSCHEK

Fixed an issue with Update Merge material update

Fixed an issue with Update Merge and Sky object

Fixed an issue with Update Merge material update and UVW tags

Fixed an issue with Update Merge and materials

Fixed an issue with Update and selection tags

 

COLOR CHOOSER

Mode of the Color Chooser is now passed to the pop-up when clicking on the current color

Fixed an issue with loading multiple swatch

Fixed an issue with Color Chooser pan in image mode

Fixed an issue with double-click on color value slider in Color Chooser

Fixed an issue with color swatches in Color Chooser

Fixed a typo in the name of "Complementary" mode in Color Chooser

Fixed an issue with saturation when working in Color Wheel mode

Fixed an issue with reordering color swatches in Color Chooser

Fixed an issue with Monochromatic mode in Color Chooser

 

CONTENT BROWSER

Fixed an issue with renaming of folders

 

DEFORMER

Fixed and issue with Collision deformer threading

Fixed an issue with Shrink Wrap deformer and SDS

 

DEMO VERSION

Fixed the URL to order the full Cinema 4D out of the demo version

 

DYNAMICS

Fixed an issue with soft body dynamics when object is far away from world center

Fixed a stability issue

 

EXCHANGE

Fixed an issue with Alembic Polygon selections

OBJ now exports the texture in the Color reflectance layer

Fixed an issue with DXF Export when objects have a “.” in their name

OBJ now optionally adds and exports randomly colored materials for objects without materials

OBJ: Alpha texture will now be imported to the Alpha channel

Fixed an issue with wrongly disabled materials channels on OBJ import

Fixed an issue with FBX export stability

Fixed an issue with component instance texture UVs in SketchUp import

Fixed an issue with texture paths and SketchUp import

Fixed an undo issue when changing Alembic settings

Fixed distorted UVs on OBJ export

Fixed an issue with the scale option in case the axis are flipped or swapped on OBJ export

Fixed an issue with Alembic and Instance Object - Render Instances

Fixed an issue with broken UVs if Flipped UV option is used on OBJ export

Adapted the OBJ exporter to overcome some limitations of 3ds Max and Maya OBJ importers

The OBJ import options Flip and Swap axes do not flip the faces anymore.

Fixed an issue with OBJ export option Duplicate Vertices

Fixed an issue with the default preset for OBJ Exporter

Fixed an issue with Physical Sky import and SketchUp

Adapted OBJ for the future Maya versions

Fixed an issue when making Alembic splines editable

Fixed an issue with Alembic "update PSR" option being active when it shouldn't

Fixed an issue with the distribution of the materials while exporting complex hierarchies to OBJ

Fixed an undo issue when bulk changing Alembic objects

Fixed an issue with the ID of FORMAT_OBJEXPORT

Fixed an issue in OBJ exporter with UVs being outside of the canvas

Fixed a hierarchy issue when importing certain alembic files

OBJs exported out of CATIA can now be imported

FBX

Fixed an issue with merging FBX file

Upgrading FBX SDK to version 2016.1

Fixed an issue with FBX and animated textures

Fixed an issue with FBX and animated textures

Fixed an issue with FBX and rotation order

Fixed an issue with FBX and joint falloff

Fixed an issue with multiple UV sets and smoothing groups

Fixed an issue with baking deformations

Fixed an issue with FBX and normals

Fixed an issue with FBX and camera export

Fixed an issue with FBX and camera fov

Fixed an issue with FBX and Clean Tracks option

Fixed an issue with FBX and animated takes

Fixed an issue with FBX stability

 

HOUDINI EXCHANGE

Updated Houdini Engine plugin to run Houdini Engine version 15.0.244.16

Fixed an issue with creation of Houdini asset parameters on load

Fixed an issue with selection inputs of Houdini assets

Fixed an issue with a license mismatch warning

Fixed an issue the caused Houdini asset parameters to be reset on load when one was keyframed

 

INTERFACE

Fixed an issue on Windows with Navigation Keys and ALT modifier

Tokens drop-down now supports the cursor position in the file path field

Fixed an issue with empty script pasting

Adding tokens no longer modifies the render path unnecessarily

Added Material override to Attribute Manager render settings

Fixed an issue with saved layout with search field open in Take Manager

 

LICENSE SERVER

Fixed an issue with lease license on OS X

 

MATCHMOVING

Fixed an issue with scroll wheel zoom in Graph View

Fixed an issue with lens distortion post effect that caused objects to render slightly too big

Fixed a stability issue

Fixed an issue when deleting tracks

 

MATERIAL

Fixed an issue with animated material preview

Corrected a text string

Fixed an issue with Variation shaders hierarchy mode

Fixed an issue with Variation shader and saving with assets

Fixed an issue with Variation shaders UVW rotation

Fixed an issue with Variation shader and Object Buffers

 

MELANGE

Fixed an issue with Texture tag Restriction parameter in Melange

Fixed an issue with Save Animation for Melange and cache

 

MODELING

Fixed several stability issues

Fixed an issue with Spline Pen arc preview

Fixed an issue with Spline Mask and connect object

Fixed an issue with Spline Mask conversion

Fixed an issue with Knife tool rapid usage

Fixed an issue with Polygon Groups to Objects command

Fixed an issue with Spline arc segment selection

Fixed an issue with Spline Mask refresh

Fixed an issue with Spline Mask transformation refresh

Fixed an issue with Spline Mask Boolean 'Or' mode

Fixed an issue with Spline Mask exchanging input splines

Fixed an issue with Spline Arc incorrect result

Fixed an issue with Spline Mask and instances recognition

Fixed an issue with Spline Mask Boolean 'or" resulting spline

Fixed an issue with Spline Arc generation

Fixed an issue with Set Point Value naming

Fixed an issue with Boolean and legacy scenes

Fixed an issue with Connect+delete command

Fixed an issue with Poly Pen extrusion and snap precision

Fixed an issue with Create single object in generators performance

Fixed an issue with scene loading from File Manager

Fixed an issue with incorrect mesh being generated

Fixed an issue with artifacts in mesh

Fixed an issue with Spline Pen new spline and snapping

Fixed an issue with Spline Pen snapping to inactive splines

Fixed an issue with Spline Pen preview on hovering

Fixed an issue with Spline Pen highlighting inactive splines

Fixed an issue with Spline Pen RMB menu and previews

Fixed an issue with Close Polygon Hole naming

Fixed an issue with Spline Arc slice tweaking

Fixed an issue with Spline arc 360 angle value

Fixed an issue with Connect object memory release

Fixed an issue with Spline Mask unwanted transformations

Fixed an issue with Spline Mask performance loss

Fixed an issue with Spline Mask modes and scene orbiting

Fixed an issue with Spline Mask overall scene interaction

Fixed an issue with Spline Mask and Alembic assets

Fixed an issue with Poly Pen strip mode and new object creation

Fixed an issue with Poly Pen edge removal artefacts

Fixed an issue with Poly Pen double-click triggering undo

Fixed an issue with Spline Booleans and Spline deformer

 

MOGRAPH

Fixed an issue with lost annotation tags when making a cloner editable.

 

NAVIGATION

Fixed an issue with Alembic camera switching animation

 

NLA

Fixed an issue with undo in layers

Fixed an issue with layer conversion undo redo

Fixed an issue with convert Layer to keyframes

 

OBJECT MANAGER

Fixed an issue with Connect command used on parametric objects

Fixed an issue with Connect command used on primitive splines

 

OBJECTS

Fixed an issue with Platonic object axis

Fixed an issue with Hemisphere bounding box

Fixed an issue with Icosa platonic size

Fixed an issue with Pyramid missing Phong tag

 

ONLINE UPDATER

Fixed several cosmetic issues

Fixed an issue with OSX spotlight index

 

OPENGL

Fixed an issue with display of OpenGL capabilities

Fixed several stability and performance issues

 

PICTURE VIEWER

Fixed an issue with Picture Viewer and drag-and-drop

Fixed an issue with Picture Viewer stability

 

PREFERENCES

Fixed an issue with the display of OpenGL requirements

 

PYTHON

Added IsTakeRenderRunning() and StopTakeRender()

Added CKey.GetAutomaticTangentMode()/SetAutomaticTangentMode() and CKey.SetTimeLeftAdjustValue()/SetTimeRightAdjustValue()

Added fps Parameter for CCurve and CTrack GetValue()

Added missing Settings parameter to GeDialog.AddColorChooser()

Added Quaternion class and related functions

Added BaseDocument.GetTargetObject()/SetTargetObject()

Added optional parameter 'deselectAll' to BaseSelect.SelectAll()

Added GeGetDummyThread() and GeGetEscTestThread() functions

Added DescID.GetHashCode()

Added GvPort.GetUserData()/SetUserData()

Added PaintTexture.SetColorProfile()/GetColorProfile()

Added TreeViewCustomGui.GetVisibleScrollArea()/GetVisibleLineCount()

Added InitSpline() implementations, GetLineObject(), GetPointMatrix() and GetDirty()

Added new c4d_tools functions

Added support for SculptBrush MouseData + BrushDabData.GetOriginalVertexNormals()

Fixed an issue with GetJointRestState

Fixed an issue with GetOverrideGroups()

Fixed an issue with BaseOverrideGroup.AddTag

Fixed an issue with BaseOverrideGroup.Find()

Fixed an issue with BaseOverrideGroup.GetObjectsInGroup()

Fixed an issue with TakeData.InsertTake() 'destTake'

Fixed an issue with BaseTake.AutoTake() 'node' and 'undo' parameters

Fixed an issue with BaseTake.FindOverride() 'node'

Fixed an issue with BaseTake.DeleteOverrideGroup() 'og' parameter

Fixed an issue with BaseTake.SetCamera() 'camera' parameter

Fixed an issue with BaseTake.SetRenderData() 'camera' parameter

Fixed an issue with BaseTake.Reset()

Fixed an issue with ByteSeq and operator

Fixed an issue with TakeData.InsertTake()

Fixed an issue with BaseDocument.DoUndo()

Fixed an issue with FilenameSlicePath()

Fixed an issue with c4d.Vector precision of y and z component

Fixed an issue with c4d.utils.BooleanSplines

Fixed an issue with c4d.utils.CalcSplineDefaultTangents

Fixed an issue with CKey.GetClone()

RENDERER

Fixed an issue with rendering Content Browser file

Fixed an issue with Radiosity Maps differences across operating systems

Fixed a stability issue

Fixed an issue with adding of the Material Transparency Pass

Fixed an issue with Preview Rendering and QuickTime on OS X

Fixed an issue with Irradiance Cache and orthogonal views

 

SKETCH AND TOON

Fixed a render issue with the Spot shader

Fixed an issue with resetting defaults for the Spot shader

Strokes are now enabled by default for Sketch and Toon materials

 

TAKE SYSTEM

Fixed an issue with and undo after running Python script

Fixed an issue with excluding Subsurface Scattering shader in Material Override with Physical Renderer

Added the possibility to rename the Main Takes

Fixed an issue with refresh of Take Manager and Group Overrides

Fixed an issue with QuickTime format and rendering to subfolders

Fixed an issue with copying of takes including Child takes

Fixed an issue with the pop-up windows of presets

Fixed an issue with with keyframing and unlocked Overrides

Fixed an issue with drag-and-drop of Child takes

Fixed an issue with line breaks in pasted file names

Fixed an issue with Material Override and Physical Sky

Fixed an issue with overridden copied shaders after being changed

 

TEAM RENDER

Fixed several stability issues

Fixed an issue with malformed preferences

Fixed an issue with GlobaI Illumination caches and animation

Fixed an issue with rendering Marked Takes and missing assets

Fixed an issue with rendering Marked/All Takes and subfolders in pathnames

Fixed an issue with Marked Takes and sub-folder Tokens

 

TEAM RENDER SERVER

Fixed a performance issue

Fixed an issue with the repository drive running out of space

Fixed an issue with blocked webserver port

Fixed an issue with display of wrong error message when clients go offline

Fixed an issue with machine list not showing "wrong version"

Fixed an issue with absolute windows paths and assembling with QuickTime format

Fixed an issue with clearing results while zipping

Fixed an issue with the preview image of .mov results

Fixed an issue with subfolders and QuickTime format

 

TIMELINE

Graph scale limit increased in Timeline editor

Clamp option is turned off by default

Fixed a display issue of the mini F-Curve

Fixed an issue with undo and subsequent performance

USER PARTI****TION

Fixed an issue with Unicode support

 

XPRESSO

Fixed an issue with XPresso color preferences

 

OTHER

Fixed an issue with Cineware and purge memory

Fixed an issue with Revert to Saved

Fixed an issue with Render Queue log information with TR and Multi-Passes

Fixed an issue with Update Merge and Vectorworks

Fixed an issue with ArchiCAD 18 Scene Combine Tool with no object selected

Fixed an issue with pi2inv and pi05inv constants

ArchiCAD 18 Scene Combine has been renamed to ArchiCAD 18+ Scene Combine

Fixed an issue with Windows 10 being displayed as Windows 8 in Team Render Server

Fixed an issue with connecting clouds

Fixed an issue with the font preview on OS X

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Cinema 4D to potężne narzędzie. Ile lat trwa nauka tworzenia w tym programie?

 

wieczność. uczysz się bez końca grafika 3D idzie bardzo szybko do przodu. jeśli np przez 2-3 miesiace sobie zrobisz wakacje. to może się okazać że wypadłeś z topa. bo już są nowe metody nowe programy itp

 

dobry grafik to taki który potrafi się adaptować.

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Fajnie :) Trochę szkoda, że nie mam sensownej karty do niego. Bo rozumiem, on renderuje przez GPU? A tak przy okazji, to niesamowite, że kolejny renderer z nodami, a Maxon nie umie zrobić do defautlowego systemu.

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Tak tylko narzekałem, wiem, że do poprawy w Cinemie jeszcze sporo rzeczy jest (jak pewnie w każdym programie). I tak Maxon chyba teraz głównie dłubie nad poprawa wydajności vieportu (a przynajmniej takie plotki są).

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