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Jakby ktoś miał info o czymś ciekawym związanym z cinemą, to fajnie jakby wrzucił tutaj. Rzeczy, które nie koniecznie nadają się na oddzielny topic.

 

To tak na start:

 

Jak się uda, w przyszłym roku może pojawić się system motion captur dla Cinemy4D (wystarczy wersja prime od odczytu danych) oparta na wifi, nie wymagająca kamery.

 

http://forums.cgsociety.org/showthread.php?f=47&t=1143577

 

jakby ktoś znał niemiecki to tutaj więcej informacji na ten temat:

 

http://www.vonkoenigsmarck.de/Rodenburg_Verlag/media/1401_mocap_C4D.pdf

 

pozdrawiam,

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Napisano (edytowane)

Hotfix from Cinema 4D R16.050 to R16.051

 

http://www.maxon.net/support/updates/cinema-4d-r16.html

 

Podobno naprawia część błędów związanych ze sterownikami nVIDIA.

 

edit: za dużo to chyba nie naprawia, bo wiesza się, jak wieszała wcześniej. Co ciekawe, w domu mam 960 (wcześniej 660) i nie mam problemów, a w pracy Quado 600 oraz K2200 i regularnie mam zwiechy.

Edytowane przez makak
Napisano

Została zapowiedziana nowa wersja VRAYforC4D v3.25, a w niej między innymi:

 

New great V-Ray 3 render speed. faster ray tracing and render performance; all parts of V-Ray had been greatly optimized using state of the art ray tracing technology. you see the same render speed as in newest V-Ray Max3.25

New progressive sampler rendering: see your render within seconds instead of waiting for buckets

Dynamic Bucket splitting

New default universal render setup for path tracing (BFLC) and IRLC based work, which eliminates the need to set or tune any light or material subdivision, or DMC settings (all done by the V-Ray core). biased and unbiased ray tracing methods for choice.

Fast IPR window (interactive preview render): based on V-Ray RT v3 (cpu or gpu for choice)

V-Ray RT production rendering in picture viewer and editor

RT Lightcache support

multifacetted GTR BRDF (ggx pro with tail control)

Min shading rate (can replace subdivision control within one single slider)

v3 max ray intensity setting (can speed up rendering)

Lot faster hair, grass & fur rendering

Lot faster instance and proxy rendering

Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies)

Probabilistic light sampling:a lot faster rendering with huge number of area lights

Render masks

V-Ray Clipper (make easy render time sections of objects or groups of objects)

Reflection/refraction sets (include /exclude lists)

New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and channel, RT compatible

V-Ray Skin material

V-Ray Volume material

New static displacement options (faster)

Udim textures**

Tiles exr and tiff loading (load /unload buckets of bitmaps on demand to save ram)

Open exr2

Separate light select layers for render elements (V-Ray light select)

Deep image saving

Sampler-Info-Tex shader as in V-Ray Maya, to read out scene data and use for shading

OSL shader and OSL material

New disk area light

V-Ray frame buffer,with ICC, .OCIO, LUT, .cube, interactive burn,exposure,highlight, color balance controls (for sure in windows, for OSX depends yet on the V-Ray sdk, for OSx it might come in SP)

Lens effects

New vrmesh export, with all features, animated vrmeshes, hair and particles in vrmeshes

Vrscene node (loading external vrscene files on render time)**

Vray metaball surface,

Open subdiv support

Additional vray shaders (vray curvature, vray ray switch, vray user data color, vray user skalar, bercon noise)

Clip opacity feature for faster cutout alphas

Optimised volume rendering

New LC feature for animation

Support for OpenVDB, Field 3d and Vray Volume grid**

Improved translucency in 2 sided mat

New Dr features (add & release nodes while render, exclude local machine from render)

Cache geometry and textures**

Quick setup

Simplified user interface (optional like vray 3 max)

Faster material & shader preview & GUI

Support for V-Ray stereo cameras

Support for 6x1 cubic stereo VR cameras (for Oculus Rift use p.e https://www.oculus.com/en-us/rift/)

New Spherical Panorama stereo camera

Support for sub folders in c4d search paths

Bitmap aperture & optical vignetting in V-Ray physical camera

Shademap support for stereo images(speeds render up)

OGl resolution options for bitmaps in editor

V-Ray presets, V-Ray tool bar

V-Ray Node based Material editor (in SP)

MAXON Team Render still image splitting support

Napisano

Pojawił się kolejny update do R17

 

http://www.maxon.net/support/updates/cinema-4d-r17.html

 

Originally Posted by Maxon

This is the service update 17.048 for Cinema 4D and BodyPaint 3D R17.

This update is highly recommended for all R17 users. In general there have been a lot of stability improvements, functional bug fixes as well as some performance improvements and idea implementations.

 

New Improvements in This Release

 

ANIMATION

Fixed an issue with Euler filter and track types

 

BIRENDER

Sketch and Toon is now available in hardware render settings

Fixed an issue with artefact on overlapping Sketch and Toon lines

Fixed an issue with Hair in secondary specular multi-pass

C++ API

Fixed an issue with Blocksize 128 AES File

 

CHARACTER ANIMATION

Fixed an issue with weight transferring

Fixed an issue with Collision deformer memory usage

Fixed an issue with console errors with Character Builder

Fixed an issue with Weight effector naming

 

CINERENDER NEMETSCHEK

Fixed an issue with Update Merge material update

Fixed an issue with Update Merge and Sky object

Fixed an issue with Update Merge material update and UVW tags

Fixed an issue with Update Merge and materials

Fixed an issue with Update and selection tags

 

COLOR CHOOSER

Mode of the Color Chooser is now passed to the pop-up when clicking on the current color

Fixed an issue with loading multiple swatch

Fixed an issue with Color Chooser pan in image mode

Fixed an issue with double-click on color value slider in Color Chooser

Fixed an issue with color swatches in Color Chooser

Fixed a typo in the name of "Complementary" mode in Color Chooser

Fixed an issue with saturation when working in Color Wheel mode

Fixed an issue with reordering color swatches in Color Chooser

Fixed an issue with Monochromatic mode in Color Chooser

 

CONTENT BROWSER

Fixed an issue with renaming of folders

 

DEFORMER

Fixed and issue with Collision deformer threading

Fixed an issue with Shrink Wrap deformer and SDS

 

DEMO VERSION

Fixed the URL to order the full Cinema 4D out of the demo version

 

DYNAMICS

Fixed an issue with soft body dynamics when object is far away from world center

Fixed a stability issue

 

EXCHANGE

Fixed an issue with Alembic Polygon selections

OBJ now exports the texture in the Color reflectance layer

Fixed an issue with DXF Export when objects have a “.” in their name

OBJ now optionally adds and exports randomly colored materials for objects without materials

OBJ: Alpha texture will now be imported to the Alpha channel

Fixed an issue with wrongly disabled materials channels on OBJ import

Fixed an issue with FBX export stability

Fixed an issue with component instance texture UVs in SketchUp import

Fixed an issue with texture paths and SketchUp import

Fixed an undo issue when changing Alembic settings

Fixed distorted UVs on OBJ export

Fixed an issue with the scale option in case the axis are flipped or swapped on OBJ export

Fixed an issue with Alembic and Instance Object - Render Instances

Fixed an issue with broken UVs if Flipped UV option is used on OBJ export

Adapted the OBJ exporter to overcome some limitations of 3ds Max and Maya OBJ importers

The OBJ import options Flip and Swap axes do not flip the faces anymore.

Fixed an issue with OBJ export option Duplicate Vertices

Fixed an issue with the default preset for OBJ Exporter

Fixed an issue with Physical Sky import and SketchUp

Adapted OBJ for the future Maya versions

Fixed an issue when making Alembic splines editable

Fixed an issue with Alembic "update PSR" option being active when it shouldn't

Fixed an issue with the distribution of the materials while exporting complex hierarchies to OBJ

Fixed an undo issue when bulk changing Alembic objects

Fixed an issue with the ID of FORMAT_OBJEXPORT

Fixed an issue in OBJ exporter with UVs being outside of the canvas

Fixed a hierarchy issue when importing certain alembic files

OBJs exported out of CATIA can now be imported

FBX

Fixed an issue with merging FBX file

Upgrading FBX SDK to version 2016.1

Fixed an issue with FBX and animated textures

Fixed an issue with FBX and animated textures

Fixed an issue with FBX and rotation order

Fixed an issue with FBX and joint falloff

Fixed an issue with multiple UV sets and smoothing groups

Fixed an issue with baking deformations

Fixed an issue with FBX and normals

Fixed an issue with FBX and camera export

Fixed an issue with FBX and camera fov

Fixed an issue with FBX and Clean Tracks option

Fixed an issue with FBX and animated takes

Fixed an issue with FBX stability

 

HOUDINI EXCHANGE

Updated Houdini Engine plugin to run Houdini Engine version 15.0.244.16

Fixed an issue with creation of Houdini asset parameters on load

Fixed an issue with selection inputs of Houdini assets

Fixed an issue with a license mismatch warning

Fixed an issue the caused Houdini asset parameters to be reset on load when one was keyframed

 

INTERFACE

Fixed an issue on Windows with Navigation Keys and ALT modifier

Tokens drop-down now supports the cursor position in the file path field

Fixed an issue with empty script pasting

Adding tokens no longer modifies the render path unnecessarily

Added Material override to Attribute Manager render settings

Fixed an issue with saved layout with search field open in Take Manager

 

LICENSE SERVER

Fixed an issue with lease license on OS X

 

MATCHMOVING

Fixed an issue with scroll wheel zoom in Graph View

Fixed an issue with lens distortion post effect that caused objects to render slightly too big

Fixed a stability issue

Fixed an issue when deleting tracks

 

MATERIAL

Fixed an issue with animated material preview

Corrected a text string

Fixed an issue with Variation shaders hierarchy mode

Fixed an issue with Variation shader and saving with assets

Fixed an issue with Variation shaders UVW rotation

Fixed an issue with Variation shader and Object Buffers

 

MELANGE

Fixed an issue with Texture tag Restriction parameter in Melange

Fixed an issue with Save Animation for Melange and cache

 

MODELING

Fixed several stability issues

Fixed an issue with Spline Pen arc preview

Fixed an issue with Spline Mask and connect object

Fixed an issue with Spline Mask conversion

Fixed an issue with Knife tool rapid usage

Fixed an issue with Polygon Groups to Objects command

Fixed an issue with Spline arc segment selection

Fixed an issue with Spline Mask refresh

Fixed an issue with Spline Mask transformation refresh

Fixed an issue with Spline Mask Boolean 'Or' mode

Fixed an issue with Spline Mask exchanging input splines

Fixed an issue with Spline Arc incorrect result

Fixed an issue with Spline Mask and instances recognition

Fixed an issue with Spline Mask Boolean 'or" resulting spline

Fixed an issue with Spline Arc generation

Fixed an issue with Set Point Value naming

Fixed an issue with Boolean and legacy scenes

Fixed an issue with Connect+delete command

Fixed an issue with Poly Pen extrusion and snap precision

Fixed an issue with Create single object in generators performance

Fixed an issue with scene loading from File Manager

Fixed an issue with incorrect mesh being generated

Fixed an issue with artifacts in mesh

Fixed an issue with Spline Pen new spline and snapping

Fixed an issue with Spline Pen snapping to inactive splines

Fixed an issue with Spline Pen preview on hovering

Fixed an issue with Spline Pen highlighting inactive splines

Fixed an issue with Spline Pen RMB menu and previews

Fixed an issue with Close Polygon Hole naming

Fixed an issue with Spline Arc slice tweaking

Fixed an issue with Spline arc 360 angle value

Fixed an issue with Connect object memory release

Fixed an issue with Spline Mask unwanted transformations

Fixed an issue with Spline Mask performance loss

Fixed an issue with Spline Mask modes and scene orbiting

Fixed an issue with Spline Mask overall scene interaction

Fixed an issue with Spline Mask and Alembic assets

Fixed an issue with Poly Pen strip mode and new object creation

Fixed an issue with Poly Pen edge removal artefacts

Fixed an issue with Poly Pen double-click triggering undo

Fixed an issue with Spline Booleans and Spline deformer

 

MOGRAPH

Fixed an issue with lost annotation tags when making a cloner editable.

 

NAVIGATION

Fixed an issue with Alembic camera switching animation

 

NLA

Fixed an issue with undo in layers

Fixed an issue with layer conversion undo redo

Fixed an issue with convert Layer to keyframes

 

OBJECT MANAGER

Fixed an issue with Connect command used on parametric objects

Fixed an issue with Connect command used on primitive splines

 

OBJECTS

Fixed an issue with Platonic object axis

Fixed an issue with Hemisphere bounding box

Fixed an issue with Icosa platonic size

Fixed an issue with Pyramid missing Phong tag

 

ONLINE UPDATER

Fixed several cosmetic issues

Fixed an issue with OSX spotlight index

 

OPENGL

Fixed an issue with display of OpenGL capabilities

Fixed several stability and performance issues

 

PICTURE VIEWER

Fixed an issue with Picture Viewer and drag-and-drop

Fixed an issue with Picture Viewer stability

 

PREFERENCES

Fixed an issue with the display of OpenGL requirements

 

PYTHON

Added IsTakeRenderRunning() and StopTakeRender()

Added CKey.GetAutomaticTangentMode()/SetAutomaticTangentMode() and CKey.SetTimeLeftAdjustValue()/SetTimeRightAdjustValue()

Added fps Parameter for CCurve and CTrack GetValue()

Added missing Settings parameter to GeDialog.AddColorChooser()

Added Quaternion class and related functions

Added BaseDocument.GetTargetObject()/SetTargetObject()

Added optional parameter 'deselectAll' to BaseSelect.SelectAll()

Added GeGetDummyThread() and GeGetEscTestThread() functions

Added DescID.GetHashCode()

Added GvPort.GetUserData()/SetUserData()

Added PaintTexture.SetColorProfile()/GetColorProfile()

Added TreeViewCustomGui.GetVisibleScrollArea()/GetVisibleLineCount()

Added InitSpline() implementations, GetLineObject(), GetPointMatrix() and GetDirty()

Added new c4d_tools functions

Added support for SculptBrush MouseData + BrushDabData.GetOriginalVertexNormals()

Fixed an issue with GetJointRestState

Fixed an issue with GetOverrideGroups()

Fixed an issue with BaseOverrideGroup.AddTag

Fixed an issue with BaseOverrideGroup.Find()

Fixed an issue with BaseOverrideGroup.GetObjectsInGroup()

Fixed an issue with TakeData.InsertTake() 'destTake'

Fixed an issue with BaseTake.AutoTake() 'node' and 'undo' parameters

Fixed an issue with BaseTake.FindOverride() 'node'

Fixed an issue with BaseTake.DeleteOverrideGroup() 'og' parameter

Fixed an issue with BaseTake.SetCamera() 'camera' parameter

Fixed an issue with BaseTake.SetRenderData() 'camera' parameter

Fixed an issue with BaseTake.Reset()

Fixed an issue with ByteSeq and operator

Fixed an issue with TakeData.InsertTake()

Fixed an issue with BaseDocument.DoUndo()

Fixed an issue with FilenameSlicePath()

Fixed an issue with c4d.Vector precision of y and z component

Fixed an issue with c4d.utils.BooleanSplines

Fixed an issue with c4d.utils.CalcSplineDefaultTangents

Fixed an issue with CKey.GetClone()

RENDERER

Fixed an issue with rendering Content Browser file

Fixed an issue with Radiosity Maps differences across operating systems

Fixed a stability issue

Fixed an issue with adding of the Material Transparency Pass

Fixed an issue with Preview Rendering and QuickTime on OS X

Fixed an issue with Irradiance Cache and orthogonal views

 

SKETCH AND TOON

Fixed a render issue with the Spot shader

Fixed an issue with resetting defaults for the Spot shader

Strokes are now enabled by default for Sketch and Toon materials

 

TAKE SYSTEM

Fixed an issue with and undo after running Python script

Fixed an issue with excluding Subsurface Scattering shader in Material Override with Physical Renderer

Added the possibility to rename the Main Takes

Fixed an issue with refresh of Take Manager and Group Overrides

Fixed an issue with QuickTime format and rendering to subfolders

Fixed an issue with copying of takes including Child takes

Fixed an issue with the pop-up windows of presets

Fixed an issue with with keyframing and unlocked Overrides

Fixed an issue with drag-and-drop of Child takes

Fixed an issue with line breaks in pasted file names

Fixed an issue with Material Override and Physical Sky

Fixed an issue with overridden copied shaders after being changed

 

TEAM RENDER

Fixed several stability issues

Fixed an issue with malformed preferences

Fixed an issue with GlobaI Illumination caches and animation

Fixed an issue with rendering Marked Takes and missing assets

Fixed an issue with rendering Marked/All Takes and subfolders in pathnames

Fixed an issue with Marked Takes and sub-folder Tokens

 

TEAM RENDER SERVER

Fixed a performance issue

Fixed an issue with the repository drive running out of space

Fixed an issue with blocked webserver port

Fixed an issue with display of wrong error message when clients go offline

Fixed an issue with machine list not showing "wrong version"

Fixed an issue with absolute windows paths and assembling with QuickTime format

Fixed an issue with clearing results while zipping

Fixed an issue with the preview image of .mov results

Fixed an issue with subfolders and QuickTime format

 

TIMELINE

Graph scale limit increased in Timeline editor

Clamp option is turned off by default

Fixed a display issue of the mini F-Curve

Fixed an issue with undo and subsequent performance

USER PARTI****TION

Fixed an issue with Unicode support

 

XPRESSO

Fixed an issue with XPresso color preferences

 

OTHER

Fixed an issue with Cineware and purge memory

Fixed an issue with Revert to Saved

Fixed an issue with Render Queue log information with TR and Multi-Passes

Fixed an issue with Update Merge and Vectorworks

Fixed an issue with ArchiCAD 18 Scene Combine Tool with no object selected

Fixed an issue with pi2inv and pi05inv constants

ArchiCAD 18 Scene Combine has been renamed to ArchiCAD 18+ Scene Combine

Fixed an issue with Windows 10 being displayed as Windows 8 in Team Render Server

Fixed an issue with connecting clouds

Fixed an issue with the font preview on OS X

Napisano
Cinema 4D to potężne narzędzie. Ile lat trwa nauka tworzenia w tym programie?

 

wieczność. uczysz się bez końca grafika 3D idzie bardzo szybko do przodu. jeśli np przez 2-3 miesiace sobie zrobisz wakacje. to może się okazać że wypadłeś z topa. bo już są nowe metody nowe programy itp

 

dobry grafik to taki który potrafi się adaptować.

Napisano

Fajnie :) Trochę szkoda, że nie mam sensownej karty do niego. Bo rozumiem, on renderuje przez GPU? A tak przy okazji, to niesamowite, że kolejny renderer z nodami, a Maxon nie umie zrobić do defautlowego systemu.

Napisano

Tak tylko narzekałem, wiem, że do poprawy w Cinemie jeszcze sporo rzeczy jest (jak pewnie w każdym programie). I tak Maxon chyba teraz głównie dłubie nad poprawa wydajności vieportu (a przynajmniej takie plotki są).

Napisano

Pojawił się nowy update R18.039

 

This is the service update 18.037 for Cinema 4D and BodyPaint 3D R18.

 

This update is highly recommended for all R18 users.

 

New Improvements in This Release

 

Animation

•Fixed an issue with Key Interpolation tab in the project settings

 

BodyPaint 3D

•Fixed a stability issue with BodyPaint 3D

 

C++ API

•GeClipMap::GetFontDescription() now returns the correct value

•PythonLibrary::InitConstant() now returns the correct value

 

Character Animation

•Fixed an issue with Morph Deformer Base Pose

•Fixed an issue with Visual Selector not scaling dropped icons

•Fixed a stability issue in the character animation IK system

•Fixed an issue with calculated offset of Parent constraint

 

CineRender Nemetschek

•Fixed an issue with Update Merge dialog and modal dialogs on macOS

 

Color Chooser

•Corrected a naming consistency issue with the Color Chooser's color swatches

•Color Chooser can now also pick screen colors on scaled high-resolution screens on Windows

 

Deformer

•Fixed an issue with a Bevel Deformer

 

Dynamics

•Fixed a stability issue with Dynamics when high number of objects is used

 

Exchange (General)

•Fixed an issue with exporting COLLADA and reflectance

•Fixed an issue with DDS images on macOS 10.12

•Fixed an issue with BodyPaint 3D/Maya Exchange

•Fixed several issues with Update Merge

•Fixed a performance issue with the Substance plugin

•Fixed an issue with Substance plugin that caused artefacts

 

Exchange (Alembic)

•Fixed an issue with Hair object on export

•Fixed an issue with Subdivision Surface object on export

•Fixed an stability issue with Subdivision Surface object on import

•Fixed an issue with Camera Deformer used with exported camera

•Fixed an issue with exporting animations driven by effectors

•Fixed an issue with incorrect Normals

•Fixed an issue with export via Python script

•Alembic Vertex Color tags can now be read in XPresso

 

Exchange (FBX)

•Fixed an issue with saving FBX file when exporting a compositing project file via the render settings

•Fixed an issue with FBX export of animated material color.

•Fixed a stability issue with FBX export

•Fixed an issue with FBX export/import of Subdivision Surfaces

•Fixed an issue with FBX export of scenes with an empty Subdivision Surfaces Weight tag

•Fixed an issue with FBX and reflectance

•Fixed an issue with FBX and nested Takes

•Fixed an issue with FBX export of scenes with Subdivision Surfaces Weight tags

 

Exchange (OBJ)

•Fixed a stability issue with Alembic particles coming from Houdini

•Fixed an issue with false additional meshes on OBJ import

•Fixed an issue with incorrect Normals on rotating objects

•Fixed an issue with incorrect Normals when using the Boole object

•Fixed an issue with incorrect Normals when using the Subdivision Surface object

•Fixed an issue with incorrect Normals when using the Particle Emitter object

•Fixed an issue with Deformers on export

•Fixed an issue with Symmetry object on export

•Fixed an issue with Metaball object on export

 

Houdini Engine

•Updated Houdini Engine to version 15.5.632

•Fixed a performance issue with Houdini Engine

 

Interface

•Fixed an issue with Text Spline

•Fixed an issue with Color Chooser interface

•Fixed an issue with Viewport

•Fixed an issue with wrong version number in the title bar

•Fixed an issue with MoText used in XRef

•Fixed an issue with MoText and kerning

•Fixed an issue with Material Manager

•Fixed an issue with scrolling

•Fixed a stability issue Powerslider and Fill command

•Fixed an issue with missing tabs in the Attribute Manager

•Fixed an issue with saving non-default positions of the Object Manager window

 

License Server

•Fixed an issue with RLM runtime license

•Fixed an issue with License Server

 

Material

•Fixed an issue with Reflectance Layer

•Fixed an issue with the Thin Film shader and transparency

•Fixed a stability issue with Reflectance user interface

 

Modeling

•Fixed several issues with Plane Cut tool and Gizmo handle rotation

•Fixed an issue with the Bevel Deformer

•Fixed several stability issues with the Loop Cut tool

•Fixed several issues with Line Cut tool and undo

•Fixed an issue with Line Cut tool and Spline Cut highlighting

•Fixed several issues with Line Cut tool control points

•Fixed an issue with Line Cut tool and missing cuts

•Fixed an issue with the Plane Cut tool on small geometry

•Fixed a stability issue with Ctrl+dragging of Line Cut tool control points

•Fixed an Issue with the Bevel tool and partial rounding

•Fixed an issue with the Plane Cut tool gizmo

•Fixed an issue with the Line Cut tool and complex cuts creation

•Fixed an issue with the Line Cut tool and moving control points

•Fixed an issue with the Plane Cut tool gizmo and Auto Snap

•Fixed an issue with the Line Cut tool control points and clipping settings

•Fixed an issue with Line Cut tool snapping

•Fixed an issue with saving scenes with SDS weights

•Fixed an issue with the Plane Cut tool and workplane

•Fixed an issue with the Line Cut tool when performing several cuts from similar points on the mesh

•Fixed several issues with Line Cut tool and temporary cut

•Fixed an issue with the Plane Cut tool on small geometry

•Fixed an issue with Line Cut tool and N-gons

•Fixed an issue with the Line Cut tool and camera navigation

•Fixed an issue with Plane Cut Tool Highlighting

•Fixed an issue with the disconnected Line Cut tool control points

•Fixed a stability issue with the Line Cut tool

•Fixed an issue with Line Cut Tool and view clipping

•Fixed an issue with Spline Mask

•Fixed an issue with Line Cut tool when cutting from a view within an object

•Fixed an issue with Line Cut tool and view clipping

•Fixed an issue with Line Cut tool preview cut

•Fixed an issue with Spline Mask and converting splines

•Fixed an issue with Bevel tool when beveling points

•Fixed a stability issue with Plane Cut tool and multiple objects

•Fixed an issue with component display in OpenSubDiv

•Fixed a stability issue with Line Cut tool when splines are used for cutting

•Fixed an issue with Loop Cut tool and loop range

•Fixd an issue with Line Cut tool and dynamic guides

•Fixed an issue with Knife tools and Viewport Icons

•Fixed an issue with Line Cut tool and Spline Cut tool and re-using splines

•Fixed several issues with Line Cut tool and undo/redo

•Fixed several issues with Line Cut tool and spline cut highlighting

•Fixed an issue with Line Cut tool and generated splines

•Fixed an issue with Line Cut tool and Select Cuts option

•Fixed a stability issue with Line Cut tool and Spline Cut

•Fixed an issue with Bevel Tool and Ending option

•Fixed an issue with Poly Pen undo

•Fixed an issue with Line Cut tool and spline cut projection

•Fixed an issue with Line Cut tool temporary cut and Ctrl+dragging

•Fixed an issue with Bevel tool and Fixed Distance

•Fixed a stability issue with Plane Cut tool and preview cut movement

•Fixed an issue with Line Cut tool and Split mode

•Fixed an issue with Bevel tool leading to distorted results

•Fixed an issue with Line Cut tool in orthographic Views

•Fixed an issue with Loop Cut tool and Preserve Curvature preview

•Fixed an issue with the Line Cut tool and falsely created edges

 

MoGraph

•Fixed an issue with keyframe animated lights as MoGraph clones

•Fixed an issue with position inaccuracy of the Camera shader

•Fixed an issue with MoText and undo

•Fixed an issue with missing units in Push Apart interface

•Fixed an issue with empty dropdown list for clones

•Fixed an issue with Cloner object and light intensity when lights are made Child objects of the Cloner object

•Fixed an issue with MoSelection painting

•Fixed an issue with cloned lights and time offset

•Fixed an issue with incorrect Matrix numeration

•Fixed an issue with wrong scaling sizes using Cloner Enable Scaling to Polygon

•Fixed an issue with naming of multiple MoGraph Selection tags

•Fixed an issue with nested Voronoi Fractures and MoGraph selections

•Fixed an issue with Delay Effector and MoGraph Weight Paintbrush

•Fixed an issue with Delay Effector and MoGraph Selection

•Fixed an issue with Voronoi Fracture and images as Point Generator source

•Fixed an issue with Voronoi Fracture aligning points with shader

•Fixed a stability issue with Voronoi Fracture and Sample Mode set to Surface

•Fixed an issue with Voronoi Fracture and polygon center as creation mode

•Fixed an issue with Voronoi Fracture Selection tags

•Fixed an issue with Voronoi Fracture and Sort Result

•Fixed a stability issue

•Fixed an issue with animated Voronoi Fracture

•Fixed a stability issue adding Cloner objects

•Fixed an issue with Voroni Fracture not using axis of polygon islands

•Fixed an issue with Voroni Fracture not using polygon islands

•Fixed an issue with very large Voronoi Fracture objects

•Fixed an issue with Voronoi Fracture changing the shape of fractured parts

 

Motion Tracker

•Fixed an issue with the Object Tracker that kept it from solving when parts of the frame range had too few tracks

•Fixed an issue with the Lock View on Track(s) mode in the Motion Tracker

•Fixed a stability issue with the Motion Tracker

•Fixed an issue with Track creation the Motion Tracker that caused an offset

 

Objects

•Fixed a Phong issue with the Figure object

•Fixed an issue with ObjectData particle modifier

 

Online Updater

•Fixed an issue with missing images in the Updater

 

OpenGL

•Fixed an issue with Tessellation mode

•Fixed a stability issue with Material Preview

 

Python

•Fixed an issue with CPyObject_FromDragtypeID

•Fixed an issue with GetTakeSelection()

•Fixed an issue with BaseObject.EvaluateSynchronizedRotation()

•Fixed an issue with Description.GetParameter()

•Fixed an issue with InitBakeTexture()

•Fixed an issue with CreateSubstanceShader()

•Fixed an issue with CallUVCommand()

 

Powerslider

•Fixed a performance issue caused by missing texture libraries

•Fixed several stability issues with the Powerslider

 

Renderer

•Fixed an issue with Color channel affecting Alpha channel

•Fixed several issues with artefacts in Soft Shadows

•Fixed an issue with Specular Multi-Pass

•Fixed an issue with progress bar during rendering

•Fixed an issue with artefacts appearing when using Hair, Irradiance Cache and Physical Renderer

 

Sketch and Toon

•Fixed an issue with Strokes pattern

•Fixed a stability issue with Commander

 

Take System

•Fixed a stability issue with Take System camera

•Fixed an issue with Take System export

•Fixed an issue with lost Take System material links

•Fixed an issue with Take System material polygon selection

 

Team Render

•Fixed an issue with Team Render messages

•Fixed a stability issue with Stop Rendering in Picture Viewer

•Fixed a stability issue with rendering at high resolution

•Fixed a stability issue with Rendering character animation

•Fixed a stability issue with Stop Rendering in Render Queue

 

Team Render Server

•Fixed an issue with reordering jobs in web interface

•Fixed an issue with wrong time displayed in web interface

•Fixed an issue with job priority of Render Clients

•Fixed an issue with failed render jobs

•Fixed an issue with reordering jobs in web interface

•Fixed an issue with opening Team Render Server/Team Render Client

•Fixed an issue with Team Render Server/Team Render Client window

 

Texture Manager

•Fixed missing context menu entries in the Texture Manager

•Fixed missing default directory for the Relink function of the Texture Manager

•Added support for textures of 3rd-party renderer

•Enhanced the functionality of the context menu in the Texture Manager

•Fixed an issue with backslash at the end of path names

•Fixed an issue with the redo function after clearing textures in the Texture Manager

•Defined a highlight color to point out the current focus element in a selection list in the Texture Manager

•Fixed an error in the menu structure of the Texture Manager

•Fixed an error in the Texture Manager, which allowed renaming the "No Layer" tag

•Fixed an error in the way the Texture Manager displays the frame range of animated textures

•Fixed a flicker of the preview image in the Texture Manager

 

Timeline

•Fixed several issues with Bubble Help in the Timeline

 

UV Tools

•Fixed an issue with UV Peeler helper lines

 

Vertex Color

•Fixed several issues with Vertex Map shader OpenGL display

•Fixed a stability issue with vertex colors and the Connect command

•Fixed an issue with Paint mode being lost in Paint tool

 

Viewport

•Fixed an issue with Viewport refresh

•Fixed an issue with Tessellation

•Fixed a stability issue with the Viewport

•Fixed an issue with wrong shading in Viewport

•Fixed an issue with Viewport filter

 

XPresso

•Fixed an issue with XPresso tags

•Fixed an issue with the spline GUI

 

Other

•Fixed an issue with moving Point Light and flickering shadows

Napisano

Ciekawostka, może komuś się przyda. Stare to, ale może ktoś nie znał (np ja, bo dzisiaj sobie wyszukałem):

Skrypt w C.O.F.F.E.E. do włączania/wyłączania grid floor'a jednym kliknięciem:

 

main(doc,op)

{

var doc = GetActiveDocument();

doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_GRID =

!doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_GRID;

doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_HORIZON =

!doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_HORIZON;

}

Napisano (edytowane)

Oby jak najszybciej finalna wersja. Genialny kawał renderera. Choć nie tak szybki jak sądziłem. Przynajmniej w wersjach alpha. Ale dzięki Lightmixerowi można zaoszczędzić masę czasu.

Edytowane przez jaceks
Napisano

Też się nie mogę doczekać. Już używam normalnie w pracy, ale brakuje jeszcze kliku rzeczy do takiej zupełnie już przyjemnej pracy :)

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