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mara

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About mara

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    Member
  • Birthday 01/27/1984

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  • Miasto
    Kraków
  1. Szczegóły ofert po kliknięciu w linki. Quest Designer Level Designer Environment Artist Character Artist W razie pytań, maile możecie kierować bezpośrednio na adres [email protected]
  2. Senior Environmental Artist Workplace: Cracow Responsibilities: Creating high quality game assets in collaboration with artists within the studio teams Maintaining the production pipeline and meeting deadlines Working closely with the implementation and gameplay departments Prototyping new technologies on the given platforms Mentoring other team members Required skills & experience: Perfect knowledge of 3ds Max (or Maya) & Photoshop. More than 4 years’ experience in working in the gaming industry. Avid gamer experience and strong knowledge about video games. Ability to easily communicate in English. Very strong creativity and an excellent eye for detail. Excellent communication skills & ability to work within a team. Nice to have: Scripting and shared creation experience would be a plus. Strong traditional drawing or sculpting skills will be appreciate. We offer you: A modern and relaxed studio atmosphere with cutting-edge technologies. A chance to work in an international environment in a booming industry. A competitive salary and project based bonuses. Private health care & MultiSport card. From 20 to 26 days of paid vacation per year. An exciting chance to work on one of the most acclaimed role-playing games. Apply: [email protected] PLEASE INCLUDE THE WORD “CRACOW” IN THE TITLE OF YOUR EMAIL Artists and designers should enclose a portfolio or link to an online portfolio to their application. Programmers should include code samples. Please be informed that we reserve the right to contact only selected applicants. Include also the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”
  3. Concept Artist We are looking for a talented Concept Artist with strong traditional illustration/painting skills and lots of creativity to join our newly created team in Kraków. As a Concept Artist you will be working closely with the Lead Concept Artist and team, helping design the world for the project. Responsibilities: Creating high quality game concept art in collaboration with the Lead Concept Artist and other artists within the team Maintaining the production pipeline and meeting deadlines Working closely with 3D Artists, Story and Design teams Required skills & experience: Excellent environment and character concept art skills with an eye for perspective, color, lighting and atmosphere A minimum of 4 years experience in the game development industry in a Specialist or higher position (with at least one AAA title shipped) Strong understanding of composition, form, lighting, and color Solid foundation in traditional art, such as figure drawing, industrial design, landscape painting and illustration Experience working in a wide variety of styles but also able to work within an established genre and teach it to other concept artists Fluent English Ability to complete assigned tasks in a timely fashion while maintaining a high level of quality in work completed The ability to easily cooperate with others We offer you: A modern and relaxed studio atmosphere with cutting-edge technologies A chance to work in an international environment in a booming industry A competitive salary and project based bonuses Private health care & MultiSport card From 20 to to 26 days of paid vacation per year An exciting chance to work on one of the most acclaimed role-playing games A step by step assistance and ‘Relocation Package’ for foreigners willing to establish in Warsaw Artists and designers should enclose a portfolio or link to an online portfolio to their application. Programmers should include code samples. Please be informed that we reserve the right to contact only selected applicants. The hired individual will need to work in-house, in our studio based in Warsaw, Poland. Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the recruiting process, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).” Apply
  4. chyba zapomniałem się przepisać - obecnie Reality Pump - Kraków
  5. mara

    Unity3d

    nie wiem czemu piszecie o cle - Unity Technologies zarejestrowane jest w Unii Europejskiej (Dania) a zakup licencji to tzw transakcja wewnątrzwspólnotowa - nie płacisz euro Vatu 25% ale też nie możesz odliczyć od Vatu później nie ma mowy o żadnym cle jak poprosicie to dostaniecie fakturę w formie pisemnej i w formie skanu, ale i tak będziecie musieli wystawić tzw fakturę wewnętrzną
  6. wszystko fajnie oprócz postaci, które niby mają fajny detal ale ogólna bryła słaba
  7. mara

    Unity3d

    http://www.zbrushcentral.com/showthread.php?t=150054 (via Necrosis) jak widać w Unity można wyświetlić dużo fajnych rzeczy, ograniczenia stoją raczej po stronie skilla grafików a nie możliwości silnika :)
  8. http://polygamia.pl/Polygamia/1,107162,9876478,Cyberpunkowa_strzelanina_rodem_z_polski_jednak_nie.html jeden obrazek od Latających Świń :P czekam na więcej bom ciekaw
  9. damn you :/ to ważny element polskiego gamedevu - dowiedz się! ;D
  10. yyy Reanimator... to może wiesz chociaż jak się nazywa ta modelka? :P
  11. mara

    Unity3d

    a i tak najlepiej byłoby jakby admini max3d po prostu pozwoliliby utworzyć dział na tym forum
  12. a ja z kolei przypomnę o tegorocznej edycji GameDay 2011 http://gameday.com.pl/2011 ja osobiście się wybieram, może i tym razem uda się zgarnąć PSP albo może tym razem PS3 :)
  13. wow, rewelacja, dawno nie widziałem tak *********go enviro
  14. mara

    Unity3d

    to zapewne załatwia problem z penetracją rynku przez web plugin unity dużo o tym nie napisali, pewnie czekają do GDC, sam jestem ciekaw jak to w ogóle możliwe - jakiś kosmos :)
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