pradipta Napisano 11 Grudzień 2004 Napisano 11 Grudzień 2004 my first post here. i love this site. i used 3dsmax to model this scene and rendered using scanline renderer of 3dsmax. textures are digitally altered and manipulated scanned pics.
Marcin Napisano 11 Grudzień 2004 Napisano 11 Grudzień 2004 hey there ;) nice to meet you from so long distance as to your project ... perspective looks a little like from user view ... maby try to incrase FOV a bit ... textures are nice ... allso this warm feeling of the sky colour ... as its a scanline render you did it v.good we are waiting for your other works and for the thread name you should type : scena 3d : "and your name for the scene" for architectual projects we have a section called "architektura" so if you want just send Private message to modernator to move your thread there greets and waiting for next samples of your work ;) ----EDIT---- some more C&C ;) the sky is little to dark to such bright sunlight maby you should try to move up view to real human eyes position not so lowly that`s it i think
pradipta Napisano 11 Grudzień 2004 Autor Napisano 11 Grudzień 2004 thanks Marcin, being the first one to comment on my work. ok, i donot know polish language so, had trouble. but, as you said, i will pm moderator to move this thread to architecture section. i will soon post my other works. one thing, where shall i put works rgding cars?
zbuffer Napisano 11 Grudzień 2004 Napisano 11 Grudzień 2004 Welcome the new member!;) It's a realy good pice of work. Great modelling and texturing. Light makes a very nice atmosphere of a sunny, hot day. Change the renderer to Vray or Brazil and turn on GI, it should look very realistic! (i think you have used 100% of scanline's abilities) BW
pradipta Napisano 11 Grudzień 2004 Autor Napisano 11 Grudzień 2004 yes, zbuffer. i used scanline for exterior and vray for interior work. i just love scanline a lot and put it to the limit. it is fast .
Marcin Napisano 11 Grudzień 2004 Napisano 11 Grudzień 2004 hmm maby its a bad place to do this but circumstances are very specific ;) anything relate from architecture goes to "architectura" section on forum ;) anything else goes to WIP and Galeria 3d WIP is for works in progress that you actually building Galeria 3d is for finished works now the names for the threads when you posting in thoes last two sections name of thread should begin like this Postać 3d - for characters like humans , animals , other immaginated creatures ;) Pojazd 3d - for the cars and others mechanical units like cars or planes , etc ... Scena 3d - for 3d scenes like yours up there ;) with compositions , etc ... Model 3d - for models of something , only models that you whant to show without evoirment or compositions ... i think its all you should know ... have fun ... and some examples of the threads names Postać 3d - Woman Pojazd 3d - Audi A3 Scena 3d - house on hill Model 3d - glass
pradipta Napisano 11 Grudzień 2004 Autor Napisano 11 Grudzień 2004 thanks marcin, now i have learnt those terms. thanks a lot,
uncle Napisano 12 Grudzień 2004 Napisano 12 Grudzień 2004 //marcin: sadze ze on nie ma polskich znakow wiec podaruj je sobie;)
Salvator Napisano 12 Grudzień 2004 Napisano 12 Grudzień 2004 yep, good work. however, something is wrong with bounced light. Wall on the right is not illuminated as it should be. I will be pleased seeing this scene rendered in mental-ray, vray etc. :)
Marcin Napisano 12 Grudzień 2004 Napisano 12 Grudzień 2004 what bounce ? ;) in scanline you wont get any light bounces ;) maby put seckond light with very low mp. but i think that this work is finished allready ;)
chveti Napisano 12 Grudzień 2004 Napisano 12 Grudzień 2004 I agree with Marcin's 1st post .Work is cool but skyline little blur it :| Maybe try with other renderer also? greetz
pradipta Napisano 12 Grudzień 2004 Autor Napisano 12 Grudzień 2004 thanks a lot. i liked all the comments. marcin: yes, i will look towards those aspected commented by you. Salvator: yes, there is some problem wwith the bounced light. i had to use scanline, no other way. but i can try with vray later. chveti: yes. i will change that.
prabab Napisano 13 Grudzień 2004 Napisano 13 Grudzień 2004 I saw the picture on previous page and i see only one error: Textures on wall (these on lower part of buildings) are looking odd. Anyway - looks fine.
pradipta Napisano 13 Grudzień 2004 Autor Napisano 13 Grudzień 2004 thanks prabab for your observation. i will see to that.
martez Napisano 13 Grudzień 2004 Napisano 13 Grudzień 2004 hmm you can use lighttracer to produce light bounces...btw nice image.
Sickiziu Napisano 13 Grudzień 2004 Napisano 13 Grudzień 2004 i wonder if u can post wireframe view? would be helpful
pradipta Napisano 13 Grudzień 2004 Autor Napisano 13 Grudzień 2004 martez: isued light tracer from 3dsmax under scanline renderer with a bounce value of 2 Sickiziu: sure, here is the wireframe thanks a lot
Yansen Napisano 14 Grudzień 2004 Napisano 14 Grudzień 2004 Model is great, but textures .... i don't know. I don't like it. It looks like from old-school cRPG game ("Arcanum" or something like that).
Sickiziu Napisano 14 Grudzień 2004 Napisano 14 Grudzień 2004 outstanding, very good nothing to add :)
pradipta Napisano 14 Grudzień 2004 Autor Napisano 14 Grudzień 2004 thanks yansen and sickiziu, the textures are mostly procedural
Morph0001 Napisano 15 Grudzień 2004 Napisano 15 Grudzień 2004 Hey Dude nice piece of work, The modeling is great, the textures appear ok, the rendering needs a bit of tweeking, overall great design - I must agree though that the right part of the structure needs more light, indeed. Can't wait to see this rendered with vray. Best regards
tweety Napisano 15 Grudzień 2004 Napisano 15 Grudzień 2004 welcome on max3d.pl :D nice work! really! walls are too bright for me but model is perfect. could you post render from another view?
pradipta Napisano 15 Grudzień 2004 Autor Napisano 15 Grudzień 2004 thanks, morph0001: yes, i'll work with light again. tweety: yes, i will work on that. thanks
Gość HUSKY Napisano 18 Grudzień 2004 Napisano 18 Grudzień 2004 good! I want to sleep!!! I'll write somethig tommorow sorry today. RRRRRRRRRRR
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