tadzio Napisano 14 Sierpień 2007 Napisano 14 Sierpień 2007 Kilka informacji o nowych Vray'ach jakie mi sie udalo wygrzebac w sieci (+ficzery Vray Final'a zapodane przez Juniora na str.2): VRay 1.5RC4 New features: New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting. Modified features: Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; Distributed rendering can now be started as a BackBurner job; VRayColor texture has an option to apply gamma correction to the displayed color in the UI; "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; "Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; "Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; "No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; VRayFur can now generate motion blur with more than 2 geometry samples; The irradiance map viewer will print out the progress of merging irradiance maps; The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; The "Save maps per frame" option has been removed from the GI rollout; VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; Known issues: When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; Bug fixes: "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; Problems with 2D displacement (RC3 bug); Automatically created VRaySky did not have a name; Horizontal scrolling problems with the V-Ray messages window; VRayOverrideMtl could cause 3dsmax to crash; Multi/subobject material inside a VRayBlendMtl etc. did not render; 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; Some rare raycaster precision errors were fixed; Starting/finishing rendering could be extremely slow in 3dsmax R9; VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); Incorrect irradiance map density and texture sharpness when using camera clipping planes; Missing files (textures/VRayProxies etc) were not always detected correctly; Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; Standard materials with transparency did not render properly (RC3 bug); No motion blur for ParticleFlow on 64-bit 3dsmax; Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; VRayBlendMtl did not list the blend textures as sub-anims; If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; The parameters of VRayMtlWrapper did not have proper names in Track View; If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); Problems when rendering animations in DR mode with light cache as both primary and secondary engine; Small rectangle area lights could produce artifacts for points lying close to the light plane; Somewhat better memory management for proxies and dynamic meshes; Crashes with VRayFur on animated objects when using motion blur; Incorrect environment color with several VRayLights in "dome" mode; "Crop" render mode with the V-Ray VFB did not work for animations; Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); VRayBmpFilter did not always display its bitmap texture successfully; VRayBmpFilter could produce invalid colors; Photon mapping could produce wrong GI on transparent surfaces; Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; Incorrect sampling with gamma color correction when some of the pixel RGB components is zero. VRay v.1.5 RC5 New features: (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; Modified features: (*) Increased rendering speed for some types of scenes; (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; (*) Distributed rendering can now be started as a BackBurner job; (*) Added an option to exclude specific objects from overriding their material from the Global Switches rollout; (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; (*) "Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; (*) "Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; (*) "No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; (*) If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; (*) The irradiance map viewer will print out the progress of merging irradiance maps; (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; (*) The "Save maps per frame" option has been removed from the GI rollout; (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; (*) Added a new "hybrid" SSS model in VRayMtl; (*) Added exclude list for material override in the Global Switches rollout; (*) The uninstaller will unregister any V-Ray services as well(DR spawner, license server etc.); (*) Added "Affect alpha" option to VRaySphereFade; (*) VRayLights now produce accurate motion blur when animated; (*) VRayFur can now generate motion blur with more than 2 geometry samples; (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; (*) VRayLights produced wrong intensity with photometric units; (*) VRaySun/VRaySky had wrong photometric intensity; they now have a "legacy model" option to use the old model, which is turned on automatically for older files; (*) VRayPhysicalCamera ISO parameter produced wrong exposure; it now has a "legacy model" option to use the old model, which is turned on automatically for older files; (*) VRayProxy objects now produce motion blur when the proxy transformation is animated; (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; (*) Re-worked VRayFastSSS material to use the irradiance map interpolation mechanism for faster and smoother results; (*) Added an "Affect reflections" option to VRayLight's to control reflection visibility separately from speculars; Known issues: (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray may crash; Bug fixes: (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; (*) Problems with 2D displacement (RC3 bug); (*) Automatically created VRaySky did not have a name; (*) Horizontal scrolling problems with the V-Ray messages window; (*) VRayOverrideMtl could cause 3dsmax to crash; (*) Multi/subobject material inside a VRayBlendMtl etc. did not render; (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; (*) Some rare raycaster precision errors were fixed; (*) Starting/finishing rendering could be extremely slow in 3dsmax R9; (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size(RC3 bug); (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; (*) Missing files (textures/VRayProxies etc) were not always detected correctly; (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; (*) Standard materials with transparency did not render properly (RC3 bug); (*) No motion blur for ParticleFlow on 64-bit 3dsmax; (*) Color corrections from the V-Ray VFB were applied to the alpha chennel (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; (*) VRayBlendMtl did not list the blend textures as sub-anims; (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; (*) The parameters of VRayMtlWrapper did not have proper names in Track View; (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; (*) Small rectangle area lights could produce artifacts for points lying close to the light plane; (*) Somewhat better memory managment for proxies and dynamic meshes; (*) Crashes with VRayFur on animated objects when using motion blur; (*) Incorrect environment color with several VRayLights in "dome" mode; (*) "Crop" render mode with the V-Ray VFB did not work for animations; (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); (*) VRayBmpFilter did not always display its bitmap texture successfully; (*) VRayBmpFilter could produce invalid colors; (*) Photon mapping could produce wrong GI on transparent surfaces; (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; (*) Banding with very small spherical VRayLights; (*) SSS with VRayMtl did not work properly with intersecting refractive objects; (*) Problems with dome light and matte/shadow materials with GI on; (*) VRayBlendMtl in additive mode produced incorrect alpha channel; (*) VRayHDRI did not free is memory with the freeSceneBitmaps Maxscript command; (*) Crash when rendering disconnected Particle Flow events; (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; (*) In some cases VRayFur did not render properly; (*) Wrong mapping coordinates for VRayFur when motion blur was enabled; (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; (*) Distortion map for VRayToon had no effect; (*) Light cache prefiltering ignored GI surface IDs; (*) VRayLight's appeared in reflections for objects excluded from the lights; (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machin when splitting the render channels to files; es and vice-versa;
Lis Napisano 14 Sierpień 2007 Napisano 14 Sierpień 2007 Tadzio. Nie wiem czy wiesz ale jed już wersja 1.5.00.00. Następca rc5. W każdym razie dzięki za featury.
tadzio Napisano 14 Sierpień 2007 Autor Napisano 14 Sierpień 2007 Lisie wiem.To znaczy o nastepcy rc5 nie slyszalem. Ale wrzucam to co znalazlem. RC4 i RC5. pozdrawiam.
Yaro16 Napisano 15 Sierpień 2007 Napisano 15 Sierpień 2007 zobaczymy czy będą sie tak wysypywać jak rc3 :)
mirach Napisano 15 Sierpień 2007 Napisano 15 Sierpień 2007 Mi się tam rc3 chyba nigdy nie sypnoł, pomijając przeladowanie sceny i braki ramu :) Tadzio: zrób tą liste bardziej user freindly, zamiast takiej tony ficzersów wpisz że rc4 jest fajniejszy od rc3 a rc5 fajniejszy od rc4 - wszyscy bedą zadowoleni ;)
tadzio Napisano 15 Sierpień 2007 Autor Napisano 15 Sierpień 2007 Mirach- dokladnie:) he he he.... Poza tym RC5 podobno faktycznie i odczuwalnie jest szybszy niz RC3 [ (*) Increased rendering speed for some types of scenes; ] Zreszta wszystko wyjdzie w praniu. pozdr
hcpiter Napisano 15 Sierpień 2007 Napisano 15 Sierpień 2007 No RC5 bardzo dobry bardzo, nie wysypuje sie i szybciej dziala Najnowszy Vray 1.5 Final dziala tylko na dongle keyu podobnie jak fryrender :p(takie male info)
arch515 Napisano 17 Sierpień 2007 Napisano 17 Sierpień 2007 Tadzio. Nie wiem czy wiesz ale jed już wersja 1.5.00.00. Następca rc5. W każdym razie dzięki za featury. Lis otym mówisz http://img174.imageshack.us/my.php?image=aswld4.jpg ..?? czy dalej ta wersja jest RC3 , bo ja sie pogubilem..no i ktos wie kiedy s oficjalnie wyjdzie te rC5.. Pozdrawiam.
hcpiter Napisano 17 Sierpień 2007 Napisano 17 Sierpień 2007 rc5 nie wyjdzie to juz historia :) wyszedl 1.5Final :)
JunioR Napisano 17 Sierpień 2007 Napisano 17 Sierpień 2007 po co RC5 jak jest juz finalna wersja 1.5 ? rc3,4,5 jak wiadomo byly wersjami beta czy cos takiego, z tego co sie orientuje te wersje dostaja ludzie ktorzy kupili wczesniej vraya, to takie Up`y za free. 1.50.00 final =================== New features: (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; Modified features: === Core engine (*) Increased rendering speed for some types of scenes; (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); === Installation (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); === Lights and cameras (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); (*) VRayLight has a "Cast shadows" option; (*) VRayLight objects now produce accurate motion blur when animated; (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; === Disributed rendering (DR) (*) DR is now supported for Render-to-texture; (*) DR can now be started as a BackBurner job; (*) Render slaves can be added on the fly to the distributed rendering; (note: the servers must still first be added as DR servers list in the DR settings); (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; === Geometry (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; (*) VRayProxy objects display faster in the viewports; (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; (*) VRayProxy objects now produce motion blur when the proxy transformation is animated; (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; === Materials and textures (*) Added exclude list for material override in the Global Switches rollout; (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; (*) VRayMtl has a new "hybrid" SSS model; (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; (*) VRayOverrideMtl has a shadow override option; === GI solutions (*) The irradiance map viewer will print out the progress of merging irradiance maps; (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; (*) The "Save maps per frame" option has been removed from the GI rollout; === Render output (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; === Others (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; (*) Added "Affect alpha" option to VRaySphereFade; (*) VRaySphereFade works correctly with transparent objects; (*) VRayFur can now generate motion blur with more than 2 geometry samples; (*) The default value for the number of light cache passes is now 8; (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; Known issues: (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; Bug fixes: (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; (*) Problems with 2D displacement (RC3 bug); (*) Automatically created VRaySky did not have a name; (*) Horizontal scrolling problems with the V-Ray messages window; (*) VRayOverrideMtl could cause 3dsmax to crash; (*) Multi/subobject material inside a VRayBlendMtl etc. did not render; (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; (*) Some rare raycaster precision errors were fixed; (*) Starting/finishing rendering could be extremely slow in 3dsmax R9; (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; (*) Missing files (textures/VRayProxies etc) were not always detected correctly; (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; (*) Standard materials with transparency did not render properly (RC3 bug); (*) No motion blur for ParticleFlow on 64-bit 3dsmax; (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; (*) VRayBlendMtl did not list the blend textures as sub-anims; (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; (*) The parameters of VRayMtlWrapper did not have proper names in Track View; (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; (*) Small rectangle area lights could produce artifacts for points lying close to the light plane; (*) Somewhat better memory management for proxies and dynamic meshes; (*) Crashes with VRayFur on animated objects when using motion blur; (*) Incorrect environment color with several VRayLights in "dome" mode; (*) "Crop" render mode with the V-Ray VFB did not work for animations; (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); (*) VRayBmpFilter did not always display its bitmap texture successfully; (*) VRayBmpFilter could produce invalid colors; (*) Photon mapping could produce wrong GI on transparent surfaces; (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; (*) Banding with very small spherical VRayLights; (*) SSS with VRayMtl did not work properly with intersecting refractive objects; (*) Problems with dome light and matte/shadow materials with GI on; (*) VRayBlendMtl in additive mode produced incorrect alpha channel; (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; (*) Crash when rendering disconnected Particle Flow events; (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; (*) In some cases VRayFur did not render properly; (*) Wrong mapping coordinates for VRayFur when motion blur was enabled; (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; (*) Distortion map for VRayToon had no effect; (*) Light cache prefiltering ignored GI surface IDs; (*) VRayLight's appeared in reflections for objects excluded from the lights; (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; (*) Area VRayShadows with Box type did not respect the rotation of the light; (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; (*) VRayFastSSS displayed black in the viewports; (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; w sumie nudy, Proxy moze byc good ;]
arch515 Napisano 17 Sierpień 2007 Napisano 17 Sierpień 2007 No RC5 bardzo dobry bardzo, nie wysypuje sie i szybciej dziala Najnowszy Vray 1.5 Final dziala tylko na dongle keyu podobnie jak fryrender :p(takie male info) czy ten final to rc5??i czy nadal displejs sie wysypuje..?i czy sens istalowac..
hcpiter Napisano 17 Sierpień 2007 Napisano 17 Sierpień 2007 final to 1.5 Final bez zadnych rc :) Sens napewno zawsze jakis jest ;]
arch515 Napisano 17 Sierpień 2007 Napisano 17 Sierpień 2007 final to 1.5 Final bez zadnych rc :) Sens napewno zawsze jakis jest ;] ok nie było pytania :D
hcpiter Napisano 21 Sierpień 2007 Napisano 21 Sierpień 2007 wlasnie testuje nowego vray 1.5 z tego co zuwazylem tak powierzchownie to nie ma qmc a zamiast tego jest brute force, zapuszcze scene i zobacze jaki rezultat ale wydaje mi sie ze to cos podobnego do qmc, przedewszystkim szybszy jest i sun&sky fajnie dziala z daylightem :] A i jest dmc sampler a nie qmc :p
hcpiter Napisano 23 Sierpień 2007 Napisano 23 Sierpień 2007 A ogolnie to extra, za duzo zmian jakis tam nie ma w porownaniu z rc5 ale zauwazylem ze na maxie 8 sie nieraz wysypuje :p
JunioR Napisano 23 Sierpień 2007 Napisano 23 Sierpień 2007 ten nowy vray bardzo lubi wysypywac sie przy renderenowaniu wieloma kompami :/ to jest duzy minus.
tadzio Napisano 23 Sierpień 2007 Autor Napisano 23 Sierpień 2007 pospieszyli sie chyba z tym Finalem...? a jak stoi przyspieszenie w stosunku do poprzednich wersji?
hcpiter Napisano 23 Sierpień 2007 Napisano 23 Sierpień 2007 Pospieszyc to chyba raczej sie nie pospieszyli bo wersja final jest naprawde dobra moze tylko na maxie 8 cos sie sypie, nie testowalem jeszcze na maxie 9 wiec dokladnie nie wiem jak z nim dziala Co do przyspieszenia to widac odrazu ze jest szybszy przy sun&sky, hdri itp :) Renderenuje szybciej poprostu :D
tadzio Napisano 23 Sierpień 2007 Autor Napisano 23 Sierpień 2007 Nom juz rc5 przy Sun'ie mocno przyspieszylo.
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