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Na stronie chaosgroup do pobrania wersja 3.2 silnika VRay. Wraz z aktualizacją pojawiła się spora lista zmian

 

New features:

(*) VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB);

(*) V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window;

(*) V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering;

(*) V-Ray: Added button to open the V-Ray messages log window;

(*) V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur;

(*) V-Ray: Added support for 3ds Max 2016, including the new Physical Camera and Physical Camera Exposure Control;

(*) V-Ray: MaxScript parameter to control the DMC random seed;

(*) V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers);

(*) V-Ray: Provided tooltip descriptions for most of the renderer settings;

(*) V-Ray RT CPU: Support for VRayEnvironmentFog;

(*) V-Ray RT GPU: Added support for Composite map rendering;

(*) V-Ray RT GPU: Added support for displacement;

(*) V-Ray RT GPU: Added support for VRayMtl anisotropy;

(*) V-Ray RT GPU: Added UDIM tag support;

(*) V-Ray RT GPU: Implemented QMC sampling for CUDA engine;

(*) V-Ray RT GPU: Initial support for texture baking;

(*) V-Ray RT GPU: Support for spherical panorama cameras;

(*) V-Ray RT GPU: Added support for 3ds Max Spot and Omni lights Decay and Near/Far Attenuation parameters;

(*) V-Ray RT GPU: Added support for textures output Bezier curve output color correction;

(*) VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification;

(*) VRayProxy: Added Show whole mesh viewport display option;

(*) VRayProxy: Support for exporting the VRayInstancer as a .vrmesh file preserving the instancing;

(*) VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras;

(*) VFB: Added ability to load the render settings for an image from the history window;

(*) VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices);

(*) VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature;

(*) VRayFur: Faster rendering; can now be accelerated by Embree;

(*) Hair&Fur: Faster rendering; can now be accelerated by Embree;

(*) VRayInstancer: Added ability to override node and V-Ray object properties of the source objects;

(*) VRayInstancer: Added parameters to control the random seed, render percentage;

(*) VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code);

(*) VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping;

(*) VRayOSLMtl: Added support for vray_subsurface() closure;

(*) VRayOSLMtl: Added support for vray_hair() closure;

(*) VRayOSLMtl/VRayOSLTex: Support for drop-down controls;

(*) VRayHDRI: Added support for loading PNG grayscale with alpha images;

(*) Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap;

(*) V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights;

(*) ply2vrmesh: Support for conversion of particles from .geo and .bgeo files;

(*) vrayspawner.exe can assign separate DR nodes to different processor groups;

 

Modified features:

(*) V-Ray: Reduced light cache leaks through a new parameter "Leak prevention";

(*) V-Ray: New default settings for the light cache;

(*) V-Ray: The GI subdivs multiplier in the V-Ray object properties has been renamed to "Subdivs multiplier" and affects all shading samples for the particular object;

(*) V-Ray: The render mask can work with transparent and not Visible to Camera objects along the ray paths;

(*) V-Ray: The render mask on selected objects is intersected by VRayLights;

(*) V-Ray: Setting the Global subdivs multiplier to 0.0 does not affect the irradiance map and other reflection/refraction interpolation maps;

(*) V-Ray: Added UI view switcher to the Global DMC sampler rollout;

(*) V-Ray: Changed the default motion blur duration value to 0.5;

(*) V-Ray: Improved handling of meshes and proxies that are invisible to the camera;

(*) V-Ray: Speed up of the "transforming vertices" phase in scenes with many objects;

(*) V-Ray: Simplified the "default" view of the light cache rollout;

(*) V-Ray RT GPU: Added support for Falloff texmap in VRayVRmatMtl;

(*) V-Ray RT GPU: Cleaner glossy reflections from area lights;

(*) V-Ray RT GPU: Implemented Light Cache support for motion blurred hairs;

(*) V-Ray RT GPU: Implemented more robust common tasks execution, leading to about 10% render speed gain;

(*) V-Ray RT GPU: Optimized system CPU memory usage for bitmap textures;

(*) V-Ray Toolbar: Changed the default alignment to floating for 3ds Max 2016 and later due to issues with default docking;

(*) VFB: Added VRAY_BLENDED_GUI environment variable that, when set to 0, allows to run the VFB in a separate thread like before, otherwise it runs in the 3ds Max main thread by default;

(*) VFB: Better contrast function that preserves the black and white points;

(*) VFB: The render region coordinates are stored normalized to the image size;

(*) VFB: The vfbControl MaxScript function supports loading of color correction files;

(*) VFB: The vfbControl MaxScript function does not cause the VFB to show anymore;

(*) VFB: The "Edit comment" window appears under the mouse cursor when shown;

(*) VFB: The "Close" button in the "Edit comment" window is changed to "Save and close";

(*) V-Ray Quick settings: Light cache's Pre-filter is no more affected;

(*) VRayCarPaint: Added max reflection depth control;

(*) VRayExposureControl: Added MaxScript access to the "active" and "processBG" options;

(*) VRayFastSSS2: Changed trace reflections to enabled by default;

(*) VRayHDRI: Allow negative values for the U/V Crop/Place parameters in VRayHDRI;

(*) VRayHDRI: Added option to generates IFL lists with full file paths rather than relative;

(*) VRayHDRI: Faster rendering of tiled textures when the tiled memory limit is reached;

(*) VRayHDRI: Improved elliptical filtering;

(*) VRayLight: Simplify the interface options layout;

(*) VRayProxy: Instancing for Alembic meshes is enabled by default;

(*) VRayScatterVolumeMtl: Improved calculations;

(*) VRayToon: Added support for layers in the include/exclude list;

(*) V-Ray Light Lister: Made the light names fields wider and the list is sorted by the lights names;

(*) .vrmesh exporter: Added support for VRayInstancer when "Export each mesh to separate file" option is selected;

(*) .vrscene exporter: The render state of objects is exported;

(*) Installer: Adding exceptions for applications and ports to the firewall;

(*) Lens analyzer: Added ability to generate texture for physical camera distortion map;

(*) ply2vrmesh: Preserve UV set names for .geo/.bgeo files;

 

Bug fixes:

(*) V-Ray: Creating VRayFur either from the V-Ray Toolbar or the menus, was not attaching it to the source object's transformation;

(*) V-Ray: Fixed a crash when loading Alembic files containing particles with invalid positions;

(*) V-Ray: Fixed a crash when rendering a scripted material that extends a 3ds Max native material;

(*) V-Ray: Fixed a crash when rendering primitives with no faces with Embree;

(*) V-Ray: Fixed crash when rendering absolutely straight, motion blurred hairs with Embree;

(*) V-Ray: Fixed hang if cancelling the render during irradiance map calculation phase when DR;

(*) V-Ray: Fixed a random crash at the end of a render if "Get resolution from MAX" option is unchecked;

(*) V-Ray: Fixed artifacts when rendering hairs with Embree;

(*) V-Ray: Fixed some of the quad menu items registering more than once;

(*) V-Ray: Fixed issue where toggling the "Default Lights" option also changed VFB resolution preset;

(*) V-Ray: Fixed unhandled exception when doing distributed rendering an animation with any of the irradiance map incremental modes;

(*) V-Ray: Standard 3ds Max materials were not rendering with VRayOverrideMtl;

(*) V-Ray: Writing output with the "Separate render channels" can be interrupted;

(*) V-Ray/V-Ray RT CPU: Removed occurring bright pixels with progressive sampling;

(*) VRayPhysicalCamera: Fixed wrong physical camera distortion when distortion map is used;

(*) VRayMtl: Fixed wrong shadows with opacity of VRayMtl in VRay2sidedMtl in VRayBlendMtl;

(*) V-Ray RT: 3ds Max UI was freezing during and for some time after render to texture with large resolutions;

(*) V-Ray RT: Added support for animated UVW coordinates;

(*) V-Ray RT: Animation frames were duplicated;

(*) V-Ray RT: Changing map channels during Active Shade was not re-exported;

(*) V-Ray RT: Divide shading subdivs was not exported;

(*) V-Ray RT: Fixed crash due to leaking animated mesh light meshes;

(*) V-Ray RT: Fixed crash when VRayLight has Bercon Noise or Bercon Wood texture;

(*) V-Ray RT: Fixed incorrectly exported displacement plugin when it is animated;

(*) V-Ray RT: Fixed incorrectly exported material names starting with digits;

(*) V-Ray RT: Fixed random hang during "Waiting for renderer..." stage when rendering as production renderer;

(*) V-Ray RT: Fixed some of the messages in the console appearing on the same line;

(*) V-Ray RT: Fixed VFB occasionally freezing during rendering;

(*) V-Ray RT: Mesh light was missing if "Replace mesh with light" was off;

(*) V-Ray RT: Render server may crash on exit if there is a physical camera in the scene;

(*) V-Ray RT: Refraction environment map was used when Reflection/Refraction environment are disabled;

(*) V-Ray RT: Removed unnecessary displaced mesh re-exports;

(*) V-Ray RT: Rendering stops after VRayMtl Displace weight is changed;

(*) V-Ray RT: Texmap animation was not exported when the texmap was attached to VRayDisplacementMod or Output map;

(*) V-Ray RT: The 3ds Max render windows have data from the wrong render element when VRayMtlSelect is used in production rendering;

(*) V-Ray RT: The DMC sampler frame data was not updated properly along animation, interfering with Lock noise pattern;

(*) V-Ray RT: The Generate caustics option in VRayWrapperMtl was not exported;

(*) V-Ray RT: The Lock noise pattern option was not exported properly;

(*) V-Ray RT: The SSS2 render element was not exported;

(*) V-Ray RT: The VFB always pops up when rendering with as production renderer, even if switched off;

(*) V-Ray RT: VRayLight with Composite map was rendered black when base layer transparency was 0.0;

(*) V-Ray RT: VRayLightMtl was always emitting on back side;

(*) V-Ray RT: VRayProxy was rendering with frames offset in ping-pong playback mode;

(*) V-Ray RT: Wrong Alpha channel when rendering as production renderer and native 3ds Max frame buffer is used;

(*) V-Ray RT CPU: The VRayEdgesTex Hidden edges option was ignored;

(*) V-Ray RT GPU: Added support for procedural textures attached to VRayLights;

(*) V-Ray RT GPU: Camera vignetting is applied on directly visible VRayLights in the Alpha channel;

(*) V-Ray RT GPU: Fixed crash when restarting the rendering session;

(*) V-Ray RT GPU: Fixed crash with VRayFastSSS2;

(*) V-Ray RT GPU: Fixed rendering of VRayFastSSS2 in the VRayLightSelect render element;

(*) V-Ray RT GPU: Fixed wrong refraction rendering with VRayVRmatMtl;

(*) V-Ray RT GPU: Fixed wrong shading with mapped reflection glossiness;

(*) V-Ray RT GPU: Instanced dome lights with different transformations render wrong;

(*) V-Ray RT GPU: Optimized displaced geometry memory usage and skipped unnecessary re-exporting;

(*) V-Ray RT GPU: Rect lights were producing incorrect shadow when lit by another rect light;

(*) V-Ray RT GPU: VRayLight direct light was clamped with Max ray intensity value;

(*) V-Ray RT GPU: VRayLights did not appear in VRaySelfIllumination render element;

(*) VFB: Curve color correction control is not updated when loading from file;

(*) VFB: Fixed messed image when switching from large image to a smaller one during comparison;

(*) VFB: No color corrections are applied in saved render output file;

(*) VFB: Some color correction parameters' values were not resetting;

(*) VFB: The RGB color is still restored from the lens effects source, even if the lens effects mode is "Render elements only";

(*) V-Ray Quick settings: Fixed issue preventing the loading of custom presets;

(*) Hair&Fur: Fixed wrong color of VRayHairInfoTex in VRayMtl on motion blurred hairs;

(*) Hair&Fur: Fixed occasionally wrong shading results (-1.#IND);

(*) VRay2SidedMtl: Fixed rendering black with "multiply by front diffuse" in certain situations;

(*) VRayClipper: Fixed a crash with multiple clippers one of which has material ID enabled when rendering with V-Ray RT;

(*) VRayDirt: Fixed result affected by the geometry inside the shaded object when invert normal is enabled;

(*) VRayFastSSS2: Fixed a crash when rendering with Object-based illumination map;

(*) VRayHairMtl: Wrong shading results when blended with VRayBlendMtl;

(*) VRayHDRI: Interpolation and filtering options are not working if "Clear cache on render end" is enabled;

(*) VRayIES: Fixed a crash on VRayIES color temperature change with disabled viewport shading;

(*) VRayInstancer: Cancelling a render during "Updating instances" causes a crash at the end of the render;

(*) VRayLensEffects: Glare mask was not working when using DR through network rendering jobs;

(*) VRayMetaball: Animated parameters of the VRayMetaball object do not update the preview in the viewport;

(*) VRayMetaball: Changing Particle inputs for VRayMetaballs via MaxScript doesn't refresh in UI automatically;

(*) VRayMtl: Fixed GTR/GGX wrong results when GTR tail falloff is different from 2.0;

(*) VRayMtl: Fixed GTR/GGX invalid results with glossiness value of 1.0;

(*) VRayMtl: The "Affect channels" option for refraction doesn't work when dispersion is enabled;

(*) VRayOrnatrixMod: Fixed a crash when using Bitmap texture with .ifl sequence for Thickness map in Render settings;

(*) VRayOrnatrixMod: Ox Render Settings were not applied to the exact group specified in the modifier;

(*) VRayOSLMtl/VRayOSLTex: Fixed the tab order for shader parameters controls;

(*) VRayPhysicalCamera: Camera tilt parameters are not properly updated in the viewport for hidden cameras;

(*) VRayProxy: Slow import of proxy meshes with the weld option on;

(*) VRayVRmatMtl: Fixed bug when exporting textures that have no tiling disabling and mapping type set to Explicit map channel;

(*) .vrscene exporter: Rendering exported animation scenes should append frame numbers to the output images;

(*) ply2vrmesh: Fixed conversion of PRT files with many particles;

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Top Posters In This Topic

169 nowości/zmian/napraw - nice!

 

(*) VRayProxy: Added Show whole mesh viewport display option;

A to nie było tego?

 

(*) V-Ray: Reduced light cache leaks through a new parameter "Leak prevention";

Brzmi jak "czasem działa" ;)

(*) VRayProxy: Added Show whole mesh viewport display option;

A to nie było tego?

 

Byla możliwość importu mesha z proxy do sceny, ale nie wyświetlania jako whole mesh. Ta nowa opcja może sie przydac do przy tweekowaniu materiałów.

 

Brzmi jak "czasem działa" ;)

True. Może po prostu napisali cos lepszego niz retrace treshold, co jednak nadal nie działa zawsze.

Już troche za duzo tych opcji od leakujących LC.

Dobra wersja. Szczególnie cieszy ilość zmian w RT.

 

Beta-testowałem już SP2 od dłuższego czasu i szybkość z jaką Vlado i support reagują na wszelkie zgłoszenia jest na prawdę godna podziwu.

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