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makak

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Zawartość dodana przez makak

  1. makak odpowiedział makak → na odpowiedź w temacie → Cinema 4D
    Też się nie mogę doczekać. Już używam normalnie w pracy, ale brakuje jeszcze kliku rzeczy do takiej zupełnie już przyjemnej pracy :)
  2. makak odpowiedział makak → na odpowiedź w temacie → Cinema 4D
    Na Corona Road Map - Cinema 4D - pojawiła się data wypuszczenia wersji Beta Corony - 15 września 2017 :) https://trello.com/b/dgI8vjDb/corona-road-map-cinema-4d
  3. makak odpowiedział matszklar → na odpowiedź w temacie → Aktualności (mam newsa)
    Cinema 4D R19: ProRender Interactive Preview https://www.youtube.com/watch?v=swlh4fvKusQ
  4. makak odpowiedział matszklar → na odpowiedź w temacie → Aktualności (mam newsa)
  5. A co za różnica, jak masz zawsze do wyboru język, albo napisy, albo to i to.
  6. makak odpowiedział Orangegraphics → na odpowiedź w temacie → Galeria 3D (Finished Works 3D)
    Ładnie zrealizowane projekty. Przyjemne wizualizacje :)
  7. Jak chyba większość forów. Widać media społecznościowe przejęły pałeczkę.
  8. makak odpowiedział makak → na odpowiedź w temacie → Cinema 4D
    Na Cineversity pojawiły się filmy z ostatniego Nab 2017 https://www.cineversity.com/vidplaylist/nab_2017_rewind/nab_2017_rewind_-_nick_campbell_20_speed_hacks_every_c4d_user_should_know
  9. makak odpowiedział empik → na odpowiedź w temacie → Wolne dyskusje
    Darksiders Warmastered Edition - mocno mnie wciągnęła. Co trochę dziwne, bo za pierwszym razem jakoś przy pierwszym bossie odpuściłem i gra poszła na półkę. Ale jakoś dałem jej druga szansę i już 2/3 gry za mną. Nawet drugą część dokupiłem przy ostatnich wyprzedażach. To już druga taka sytuacja, podobnie miałem z Dead Space. Za pierwszym razem odpuściłem po 6 godzinach, a za drugim zatrybiło i wszystkie 3 części przeszedłem po kolei.
  10. makak odpowiedział makak → na odpowiedź w temacie → Cinema 4D
    http://lasseclausen.com/c4d-script-toggle-visibility-of-selected-objects/#closed-post
  11. makak odpowiedział matszklar → na odpowiedź w temacie → Aktualności (mam newsa)
    Pozytywnie, właśnie się przesiadam na nią na C4D, więc trzymam kciuki, aby jak najwięcej rzeczy z wersji pod 3Ds Maxa znalazło się w przyszłości w Cinemie :) Swoją drogą, widziałem, że w teamie jest jeden Polak, ciekawe czy tez jest tutaj na forum?
  12. No niestety Bioware nie trzyma poprzedniego poziomu. Zresztą pytanie ile tam osób zostało z dawnej ekipy, bo swego czasu regularnie pojawiały się informację, że ktoś odchodzi. Przyznam, że od DA2 przestałem się emocjonować grami tej firmy.
  13. makak odpowiedział CzAk1 → na odpowiedź w temacie → Aktualności (mam newsa)
    Mi też się kiedyś podobał, ale jak jakiś czas temu odświeżałem kolekcję to przyznam, że się mocno zestarzał. Jedyna i trójka znacznie lepiej się bronią.
  14. makak odpowiedział adek → na odpowiedź w temacie → Aktualności (mam newsa)
    Pozytywnie :)
  15. makak odpowiedział CzAk1 → na odpowiedź w temacie → Aktualności (mam newsa)
    Ja z chęcią obejrzę, bo filmów SF jest zwykle jak na lekarstwo. A skoro Scott to robi, to przynajmniej od strony technicznej film będzie dobrze zrobiony. Przy okazji przypomniało mi się jak byłem w kinie na drugiej części obcego jako 9 latek i mało się nie... oglądając go ;)
  16. makak odpowiedział Idaho → na odpowiedź w temacie → Aktualności (mam newsa)
    Obniżka ceny to jedno, ale fajnie jakby moc ich jakoś zauważalnie wzrosła, bo na razie w tej materii niewiele się działo.
  17. makak odpowiedział Idaho → na odpowiedź w temacie → Aktualności (mam newsa)
    Przyznam, że jestem ciekaw bardziej AMD Ryzen 5 jak sobie będzie radził. W końcu zmienił bym swoje E3-1230v3. Choć gdzieś czytałem, że intel ma w przyszłym roku pokazać 6 rdzeniowca dla ludu, więc w końcu zaczyna się dziać w tej dziedzinie.
  18. makak odpowiedział empik → na odpowiedź w temacie → Wolne dyskusje
    W końcu przysiadłem i skończyłem wczoraj GTA V i przyznam, że chyba najlepsze dialogi między postaciami tutaj widziałem. Świetną robotę wykonał Rockstar przy tym tytule.
  19. makak odpowiedział makak → na odpowiedź w temacie → Cinema 4D
    Coś nowego od Maxona, oby zadziałało lepiej niż ich blog: https://labs.maxon.net/
  20. makak odpowiedział makak → na odpowiedź w temacie → Cinema 4D
    Ciekawostka, może komuś się przyda. Stare to, ale może ktoś nie znał (np ja, bo dzisiaj sobie wyszukałem): Skrypt w C.O.F.F.E.E. do włączania/wyłączania grid floor'a jednym kliknięciem: main(doc,op) { var doc = GetActiveDocument(); doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_GRID = !doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_GRID; doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_HORIZON = !doc->GetActiveBaseDraw()#BASEDRAW_DISPLAYFILTER_HORIZON; }
  21. makak odpowiedział err0r → na odpowiedź w temacie → Dyskusje o grafice
    Dla oszczędnych polecam poszukać krzeseł na olx. Sporo jest Sitag Reality za około 300 zł do kupienia (popularny fotel brany przez firmy). A jakość tej marki jest duża. W pracy mam ten model ma już bodaj z 7 lat i wygląda jakby nie dawno był kupowany. Dlatego też wziąłem właśnie z olx do domu taki sam. o tym mowa: https://www.olx.pl/oferta/fotel-biurowy-obrotowy-sitag-super-komfort-dla-wymagajacych-CID628-IDhsXd3.html#0fbeef100d
  22. makak odpowiedział wezyr512 → na odpowiedź w temacie → Aktualności (mam newsa)
    Kiedyś wyczytałem, że Picasso zapłacił za obiad w restauracji "bazgrołem" na chusteczce, więc jestem w stanie uwierzyć ;)
  23. makak odpowiedział PIraT → na odpowiedź w temacie → Game Art
    U mnie się otwiera w razie co I dzięki za włożony wysiłek :)
  24. makak odpowiedział makak → na odpowiedź w temacie → Cinema 4D
    Pojawił się nowy update R18.039 This is the service update 18.037 for Cinema 4D and BodyPaint 3D R18. This update is highly recommended for all R18 users. New Improvements in This Release Animation •Fixed an issue with Key Interpolation tab in the project settings BodyPaint 3D •Fixed a stability issue with BodyPaint 3D C++ API •GeClipMap::GetFontDescription() now returns the correct value •PythonLibrary::InitConstant() now returns the correct value Character Animation •Fixed an issue with Morph Deformer Base Pose •Fixed an issue with Visual Selector not scaling dropped icons •Fixed a stability issue in the character animation IK system •Fixed an issue with calculated offset of Parent constraint CineRender Nemetschek •Fixed an issue with Update Merge dialog and modal dialogs on macOS Color Chooser •Corrected a naming consistency issue with the Color Chooser's color swatches •Color Chooser can now also pick screen colors on scaled high-resolution screens on Windows Deformer •Fixed an issue with a Bevel Deformer Dynamics •Fixed a stability issue with Dynamics when high number of objects is used Exchange (General) •Fixed an issue with exporting COLLADA and reflectance •Fixed an issue with DDS images on macOS 10.12 •Fixed an issue with BodyPaint 3D/Maya Exchange •Fixed several issues with Update Merge •Fixed a performance issue with the Substance plugin •Fixed an issue with Substance plugin that caused artefacts Exchange (Alembic) •Fixed an issue with Hair object on export •Fixed an issue with Subdivision Surface object on export •Fixed an stability issue with Subdivision Surface object on import •Fixed an issue with Camera Deformer used with exported camera •Fixed an issue with exporting animations driven by effectors •Fixed an issue with incorrect Normals •Fixed an issue with export via Python script •Alembic Vertex Color tags can now be read in XPresso Exchange (FBX) •Fixed an issue with saving FBX file when exporting a compositing project file via the render settings •Fixed an issue with FBX export of animated material color. •Fixed a stability issue with FBX export •Fixed an issue with FBX export/import of Subdivision Surfaces •Fixed an issue with FBX export of scenes with an empty Subdivision Surfaces Weight tag •Fixed an issue with FBX and reflectance •Fixed an issue with FBX and nested Takes •Fixed an issue with FBX export of scenes with Subdivision Surfaces Weight tags Exchange (OBJ) •Fixed a stability issue with Alembic particles coming from Houdini •Fixed an issue with false additional meshes on OBJ import •Fixed an issue with incorrect Normals on rotating objects •Fixed an issue with incorrect Normals when using the Boole object •Fixed an issue with incorrect Normals when using the Subdivision Surface object •Fixed an issue with incorrect Normals when using the Particle Emitter object •Fixed an issue with Deformers on export •Fixed an issue with Symmetry object on export •Fixed an issue with Metaball object on export Houdini Engine •Updated Houdini Engine to version 15.5.632 •Fixed a performance issue with Houdini Engine Interface •Fixed an issue with Text Spline •Fixed an issue with Color Chooser interface •Fixed an issue with Viewport •Fixed an issue with wrong version number in the title bar •Fixed an issue with MoText used in XRef •Fixed an issue with MoText and kerning •Fixed an issue with Material Manager •Fixed an issue with scrolling •Fixed a stability issue Powerslider and Fill command •Fixed an issue with missing tabs in the Attribute Manager •Fixed an issue with saving non-default positions of the Object Manager window License Server •Fixed an issue with RLM runtime license •Fixed an issue with License Server Material •Fixed an issue with Reflectance Layer •Fixed an issue with the Thin Film shader and transparency •Fixed a stability issue with Reflectance user interface Modeling •Fixed several issues with Plane Cut tool and Gizmo handle rotation •Fixed an issue with the Bevel Deformer •Fixed several stability issues with the Loop Cut tool •Fixed several issues with Line Cut tool and undo •Fixed an issue with Line Cut tool and Spline Cut highlighting •Fixed several issues with Line Cut tool control points •Fixed an issue with Line Cut tool and missing cuts •Fixed an issue with the Plane Cut tool on small geometry •Fixed a stability issue with Ctrl+dragging of Line Cut tool control points •Fixed an Issue with the Bevel tool and partial rounding •Fixed an issue with the Plane Cut tool gizmo •Fixed an issue with the Line Cut tool and complex cuts creation •Fixed an issue with the Line Cut tool and moving control points •Fixed an issue with the Plane Cut tool gizmo and Auto Snap •Fixed an issue with the Line Cut tool control points and clipping settings •Fixed an issue with Line Cut tool snapping •Fixed an issue with saving scenes with SDS weights •Fixed an issue with the Plane Cut tool and workplane •Fixed an issue with the Line Cut tool when performing several cuts from similar points on the mesh •Fixed several issues with Line Cut tool and temporary cut •Fixed an issue with the Plane Cut tool on small geometry •Fixed an issue with Line Cut tool and N-gons •Fixed an issue with the Line Cut tool and camera navigation •Fixed an issue with Plane Cut Tool Highlighting •Fixed an issue with the disconnected Line Cut tool control points •Fixed a stability issue with the Line Cut tool •Fixed an issue with Line Cut Tool and view clipping •Fixed an issue with Spline Mask •Fixed an issue with Line Cut tool when cutting from a view within an object •Fixed an issue with Line Cut tool and view clipping •Fixed an issue with Line Cut tool preview cut •Fixed an issue with Spline Mask and converting splines •Fixed an issue with Bevel tool when beveling points •Fixed a stability issue with Plane Cut tool and multiple objects •Fixed an issue with component display in OpenSubDiv •Fixed a stability issue with Line Cut tool when splines are used for cutting •Fixed an issue with Loop Cut tool and loop range •Fixd an issue with Line Cut tool and dynamic guides •Fixed an issue with Knife tools and Viewport Icons •Fixed an issue with Line Cut tool and Spline Cut tool and re-using splines •Fixed several issues with Line Cut tool and undo/redo •Fixed several issues with Line Cut tool and spline cut highlighting •Fixed an issue with Line Cut tool and generated splines •Fixed an issue with Line Cut tool and Select Cuts option •Fixed a stability issue with Line Cut tool and Spline Cut •Fixed an issue with Bevel Tool and Ending option •Fixed an issue with Poly Pen undo •Fixed an issue with Line Cut tool and spline cut projection •Fixed an issue with Line Cut tool temporary cut and Ctrl+dragging •Fixed an issue with Bevel tool and Fixed Distance •Fixed a stability issue with Plane Cut tool and preview cut movement •Fixed an issue with Line Cut tool and Split mode •Fixed an issue with Bevel tool leading to distorted results •Fixed an issue with Line Cut tool in orthographic Views •Fixed an issue with Loop Cut tool and Preserve Curvature preview •Fixed an issue with the Line Cut tool and falsely created edges MoGraph •Fixed an issue with keyframe animated lights as MoGraph clones •Fixed an issue with position inaccuracy of the Camera shader •Fixed an issue with MoText and undo •Fixed an issue with missing units in Push Apart interface •Fixed an issue with empty dropdown list for clones •Fixed an issue with Cloner object and light intensity when lights are made Child objects of the Cloner object •Fixed an issue with MoSelection painting •Fixed an issue with cloned lights and time offset •Fixed an issue with incorrect Matrix numeration •Fixed an issue with wrong scaling sizes using Cloner Enable Scaling to Polygon •Fixed an issue with naming of multiple MoGraph Selection tags •Fixed an issue with nested Voronoi Fractures and MoGraph selections •Fixed an issue with Delay Effector and MoGraph Weight Paintbrush •Fixed an issue with Delay Effector and MoGraph Selection •Fixed an issue with Voronoi Fracture and images as Point Generator source •Fixed an issue with Voronoi Fracture aligning points with shader •Fixed a stability issue with Voronoi Fracture and Sample Mode set to Surface •Fixed an issue with Voronoi Fracture and polygon center as creation mode •Fixed an issue with Voronoi Fracture Selection tags •Fixed an issue with Voronoi Fracture and Sort Result •Fixed a stability issue •Fixed an issue with animated Voronoi Fracture •Fixed a stability issue adding Cloner objects •Fixed an issue with Voroni Fracture not using axis of polygon islands •Fixed an issue with Voroni Fracture not using polygon islands •Fixed an issue with very large Voronoi Fracture objects •Fixed an issue with Voronoi Fracture changing the shape of fractured parts Motion Tracker •Fixed an issue with the Object Tracker that kept it from solving when parts of the frame range had too few tracks •Fixed an issue with the Lock View on Track(s) mode in the Motion Tracker •Fixed a stability issue with the Motion Tracker •Fixed an issue with Track creation the Motion Tracker that caused an offset Objects •Fixed a Phong issue with the Figure object •Fixed an issue with ObjectData particle modifier Online Updater •Fixed an issue with missing images in the Updater OpenGL •Fixed an issue with Tessellation mode •Fixed a stability issue with Material Preview Python •Fixed an issue with CPyObject_FromDragtypeID •Fixed an issue with GetTakeSelection() •Fixed an issue with BaseObject.EvaluateSynchronizedRotation() •Fixed an issue with Description.GetParameter() •Fixed an issue with InitBakeTexture() •Fixed an issue with CreateSubstanceShader() •Fixed an issue with CallUVCommand() Powerslider •Fixed a performance issue caused by missing texture libraries •Fixed several stability issues with the Powerslider Renderer •Fixed an issue with Color channel affecting Alpha channel •Fixed several issues with artefacts in Soft Shadows •Fixed an issue with Specular Multi-Pass •Fixed an issue with progress bar during rendering •Fixed an issue with artefacts appearing when using Hair, Irradiance Cache and Physical Renderer Sketch and Toon •Fixed an issue with Strokes pattern •Fixed a stability issue with Commander Take System •Fixed a stability issue with Take System camera •Fixed an issue with Take System export •Fixed an issue with lost Take System material links •Fixed an issue with Take System material polygon selection Team Render •Fixed an issue with Team Render messages •Fixed a stability issue with Stop Rendering in Picture Viewer •Fixed a stability issue with rendering at high resolution •Fixed a stability issue with Rendering character animation •Fixed a stability issue with Stop Rendering in Render Queue Team Render Server •Fixed an issue with reordering jobs in web interface •Fixed an issue with wrong time displayed in web interface •Fixed an issue with job priority of Render Clients •Fixed an issue with failed render jobs •Fixed an issue with reordering jobs in web interface •Fixed an issue with opening Team Render Server/Team Render Client •Fixed an issue with Team Render Server/Team Render Client window Texture Manager •Fixed missing context menu entries in the Texture Manager •Fixed missing default directory for the Relink function of the Texture Manager •Added support for textures of 3rd-party renderer •Enhanced the functionality of the context menu in the Texture Manager •Fixed an issue with backslash at the end of path names •Fixed an issue with the redo function after clearing textures in the Texture Manager •Defined a highlight color to point out the current focus element in a selection list in the Texture Manager •Fixed an error in the menu structure of the Texture Manager •Fixed an error in the Texture Manager, which allowed renaming the "No Layer" tag •Fixed an error in the way the Texture Manager displays the frame range of animated textures •Fixed a flicker of the preview image in the Texture Manager Timeline •Fixed several issues with Bubble Help in the Timeline UV Tools •Fixed an issue with UV Peeler helper lines Vertex Color •Fixed several issues with Vertex Map shader OpenGL display •Fixed a stability issue with vertex colors and the Connect command •Fixed an issue with Paint mode being lost in Paint tool Viewport •Fixed an issue with Viewport refresh •Fixed an issue with Tessellation •Fixed a stability issue with the Viewport •Fixed an issue with wrong shading in Viewport •Fixed an issue with Viewport filter XPresso •Fixed an issue with XPresso tags •Fixed an issue with the spline GUI Other •Fixed an issue with moving Point Light and flickering shadows
  25. makak odpowiedział n-pigeon → na odpowiedź w temacie → Aktualności (mam newsa)
    Przyznam, że to również mi się spodobało mocno w Blenderze.

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