Zawartość dodana przez makak
- Vray dla MODO wydany
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Affinity Designer for Windows FREE BETA
Mi normalnie działa. Swoją drogą ładnie idą z tymi updatami. Już zapomniałem jak sprawnie firmy mogą pracować nad updatami przy takich firmach jak choćby Adobe... który nie potrafi poprawić błędów zgłaszanych od lat...
- Vray dla MODO wydany
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Affinity Designer for Windows FREE BETA
Faktycznie działa. Fajna sprawa, bo często mam podobnie, że dostaje ai bez zlinkowanych grafik, a tu proszę jest rozwiązanie na to.
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Affinity Designer for Windows FREE BETA
Warto było czekać, jak na razie robi na mnie bardzo pozytywne wrażenie.
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Jaki Soft wybrać po 3ds Maxie
Może Connect Point/Edges? Zaznaczasz krawędzie -> RMB -> Connect Point/Edges. Ale najwygodniej sobie skrót zrobić (shift+F12, name filter wpisz pozycje i dodaj skrót; ja przynajmniej często korzystam z tego polecenia, więc wole skrótem ogarnąć).
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Jaki Soft wybrać po 3ds Maxie
Co do wersji Prime, to masz teraz promocję, bodaj do 22 lipca i możesz ją dostać w cenie 1990 zł netto. Wypadało by tylko do niej dokupić jakiś sensowny silnik renderujący i jedziesz z tematem :)
- Death Stranding E3 reveal trailer
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Anima v2 - symulator tłumu dla 3Ds Max i C4D
Właśnie wyszła wersja druga programu do symulacji tłumów Anima: https://secure.axyz-design.com/anima-crowd-simulation-software-home#
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Trailer Watch Dogs 2 w wykonaniu Platige Image
Fakt, na portalach dot. gier jest chłodno i chyba faktycznie na odbiór ma wpływ podejście do poprzedniczki jak i pewnie samego Ubisoftu. Jak dla mnie mi się trailer podobał i gratulacje dla ekipy. A jeśli chodzi o grę, to mam nadzieję, że WD2 będzie dobrym tytułem.
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The Foundry Mari wersja free.
Jest już taki temat: http://max3d.pl/forum/threads/101077-The-Foundry-Mari-wersja-niekomercyjna!
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The Foundry Mari - wersja niekomercyjna!
No, no, brawo dla The Foundry.
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30 lecie firmy Maxon - 30% urodzinowa obniżka
Z racji 30 urodzin firmy Maxon, 12 maja ma być 24 godzinna 30% obniżka na wszystkie licencje Cinemy 4D jak również updaty. http://www.maxon.net/en/news/singleview-default/article/this-thursday-only-save-30-with-our-birthday-flash-sale.html
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Co czytacie?
Efekt Lucyfera - Philip G. Zimbardo - Co by zrobić przerwę od ciągłego czytania fantastyki.
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mini newsy & ciekawostki
cinema4d-alpha-v5-released https://corona-renderer.com/blog/corona-for-cinema4d-alpha-v5-released/
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3ds max 2017 - pierwsze przecieki
Nie korzystam z Maxa, ale parę rzeczy mi się w nim podoba. Fajna jest koncepcja "stosu"/ modyfikatorów. Przyznam, że parę narzędzi chętnie bym np. w C4D zobaczył. Ot choćby kapitalnie działa modyfikator symetrii, set flow bym nie pogardził oraz podoba mi się działanie knife, dające mi możliwość cięcia polygona a nie tylko edga jak mam w Cinemie. Pewnie jeszcze trochę rzeczy by się znalazło jakby poszukać.
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3ds max 2017 - pierwsze przecieki
coś w tym jest, o to demo w 64K:
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Affinity ma się pojawić wersja windows
Też się cieszę. Już myślałem, że odpuszczą platformę pc, a tu taka miła niespodzianka.
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Affinity ma się pojawić wersja windows
Wychodzi na to, że ma się pojawić wersja na windows programu Affinity. Ruszyły również zapisy na wersję beta: https://affinity.serif.com/blog/affinity-is-coming-to-windows/
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Spotkania z cyklu Zacznij Tworzyć w iSpot - Wojciech Fus
Bez przesady, kiedyś w studiach DTP mac'i były standardem. A że apple zaniedbał ten segment swojej działalności, to się zmieniło. Obecnie gdzie pracuję, wcześniej siedzieliśmy na macach pro, ale że apple nie modernizował ich, to przeszliśmy na HP workstation (druga sprawa, to spora przebitka cenowa maców w stosunku do PC).
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Cinema 4D - subskrypcja jako opcja
Szkoda, że nie pokusili się o inne wersje poza studio.
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Cinema 4d warto?
Chyba wychodzi na to, że jednak idzie w abonament: http://www.maxon.net/en/news/maxon-blog/blog-singleview/article/2016-opportunities-and-challenges.html uch like MAXON, many of our customers have established subsidiaries around the globe, and have expressed a desire to manage their licenses from a central headquarters but utilize those licenses worldwide. To address this need, MAXON will be introducing a global licensing program in the coming year.
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mini newsy & ciekawostki
Pojawił się kolejny update do R17 http://www.maxon.net/support/updates/cinema-4d-r17.html Originally Posted by Maxon This is the service update 17.048 for Cinema 4D and BodyPaint 3D R17. This update is highly recommended for all R17 users. In general there have been a lot of stability improvements, functional bug fixes as well as some performance improvements and idea implementations. New Improvements in This Release ANIMATION Fixed an issue with Euler filter and track types BIRENDER Sketch and Toon is now available in hardware render settings Fixed an issue with artefact on overlapping Sketch and Toon lines Fixed an issue with Hair in secondary specular multi-pass C++ API Fixed an issue with Blocksize 128 AES File CHARACTER ANIMATION Fixed an issue with weight transferring Fixed an issue with Collision deformer memory usage Fixed an issue with console errors with Character Builder Fixed an issue with Weight effector naming CINERENDER NEMETSCHEK Fixed an issue with Update Merge material update Fixed an issue with Update Merge and Sky object Fixed an issue with Update Merge material update and UVW tags Fixed an issue with Update Merge and materials Fixed an issue with Update and selection tags COLOR CHOOSER Mode of the Color Chooser is now passed to the pop-up when clicking on the current color Fixed an issue with loading multiple swatch Fixed an issue with Color Chooser pan in image mode Fixed an issue with double-click on color value slider in Color Chooser Fixed an issue with color swatches in Color Chooser Fixed a typo in the name of "Complementary" mode in Color Chooser Fixed an issue with saturation when working in Color Wheel mode Fixed an issue with reordering color swatches in Color Chooser Fixed an issue with Monochromatic mode in Color Chooser CONTENT BROWSER Fixed an issue with renaming of folders DEFORMER Fixed and issue with Collision deformer threading Fixed an issue with Shrink Wrap deformer and SDS DEMO VERSION Fixed the URL to order the full Cinema 4D out of the demo version DYNAMICS Fixed an issue with soft body dynamics when object is far away from world center Fixed a stability issue EXCHANGE Fixed an issue with Alembic Polygon selections OBJ now exports the texture in the Color reflectance layer Fixed an issue with DXF Export when objects have a “.” in their name OBJ now optionally adds and exports randomly colored materials for objects without materials OBJ: Alpha texture will now be imported to the Alpha channel Fixed an issue with wrongly disabled materials channels on OBJ import Fixed an issue with FBX export stability Fixed an issue with component instance texture UVs in SketchUp import Fixed an issue with texture paths and SketchUp import Fixed an undo issue when changing Alembic settings Fixed distorted UVs on OBJ export Fixed an issue with the scale option in case the axis are flipped or swapped on OBJ export Fixed an issue with Alembic and Instance Object - Render Instances Fixed an issue with broken UVs if Flipped UV option is used on OBJ export Adapted the OBJ exporter to overcome some limitations of 3ds Max and Maya OBJ importers The OBJ import options Flip and Swap axes do not flip the faces anymore. Fixed an issue with OBJ export option Duplicate Vertices Fixed an issue with the default preset for OBJ Exporter Fixed an issue with Physical Sky import and SketchUp Adapted OBJ for the future Maya versions Fixed an issue when making Alembic splines editable Fixed an issue with Alembic "update PSR" option being active when it shouldn't Fixed an issue with the distribution of the materials while exporting complex hierarchies to OBJ Fixed an undo issue when bulk changing Alembic objects Fixed an issue with the ID of FORMAT_OBJEXPORT Fixed an issue in OBJ exporter with UVs being outside of the canvas Fixed a hierarchy issue when importing certain alembic files OBJs exported out of CATIA can now be imported FBX Fixed an issue with merging FBX file Upgrading FBX SDK to version 2016.1 Fixed an issue with FBX and animated textures Fixed an issue with FBX and animated textures Fixed an issue with FBX and rotation order Fixed an issue with FBX and joint falloff Fixed an issue with multiple UV sets and smoothing groups Fixed an issue with baking deformations Fixed an issue with FBX and normals Fixed an issue with FBX and camera export Fixed an issue with FBX and camera fov Fixed an issue with FBX and Clean Tracks option Fixed an issue with FBX and animated takes Fixed an issue with FBX stability HOUDINI EXCHANGE Updated Houdini Engine plugin to run Houdini Engine version 15.0.244.16 Fixed an issue with creation of Houdini asset parameters on load Fixed an issue with selection inputs of Houdini assets Fixed an issue with a license mismatch warning Fixed an issue the caused Houdini asset parameters to be reset on load when one was keyframed INTERFACE Fixed an issue on Windows with Navigation Keys and ALT modifier Tokens drop-down now supports the cursor position in the file path field Fixed an issue with empty script pasting Adding tokens no longer modifies the render path unnecessarily Added Material override to Attribute Manager render settings Fixed an issue with saved layout with search field open in Take Manager LICENSE SERVER Fixed an issue with lease license on OS X MATCHMOVING Fixed an issue with scroll wheel zoom in Graph View Fixed an issue with lens distortion post effect that caused objects to render slightly too big Fixed a stability issue Fixed an issue when deleting tracks MATERIAL Fixed an issue with animated material preview Corrected a text string Fixed an issue with Variation shaders hierarchy mode Fixed an issue with Variation shader and saving with assets Fixed an issue with Variation shaders UVW rotation Fixed an issue with Variation shader and Object Buffers MELANGE Fixed an issue with Texture tag Restriction parameter in Melange Fixed an issue with Save Animation for Melange and cache MODELING Fixed several stability issues Fixed an issue with Spline Pen arc preview Fixed an issue with Spline Mask and connect object Fixed an issue with Spline Mask conversion Fixed an issue with Knife tool rapid usage Fixed an issue with Polygon Groups to Objects command Fixed an issue with Spline arc segment selection Fixed an issue with Spline Mask refresh Fixed an issue with Spline Mask transformation refresh Fixed an issue with Spline Mask Boolean 'Or' mode Fixed an issue with Spline Mask exchanging input splines Fixed an issue with Spline Arc incorrect result Fixed an issue with Spline Mask and instances recognition Fixed an issue with Spline Mask Boolean 'or" resulting spline Fixed an issue with Spline Arc generation Fixed an issue with Set Point Value naming Fixed an issue with Boolean and legacy scenes Fixed an issue with Connect+delete command Fixed an issue with Poly Pen extrusion and snap precision Fixed an issue with Create single object in generators performance Fixed an issue with scene loading from File Manager Fixed an issue with incorrect mesh being generated Fixed an issue with artifacts in mesh Fixed an issue with Spline Pen new spline and snapping Fixed an issue with Spline Pen snapping to inactive splines Fixed an issue with Spline Pen preview on hovering Fixed an issue with Spline Pen highlighting inactive splines Fixed an issue with Spline Pen RMB menu and previews Fixed an issue with Close Polygon Hole naming Fixed an issue with Spline Arc slice tweaking Fixed an issue with Spline arc 360 angle value Fixed an issue with Connect object memory release Fixed an issue with Spline Mask unwanted transformations Fixed an issue with Spline Mask performance loss Fixed an issue with Spline Mask modes and scene orbiting Fixed an issue with Spline Mask overall scene interaction Fixed an issue with Spline Mask and Alembic assets Fixed an issue with Poly Pen strip mode and new object creation Fixed an issue with Poly Pen edge removal artefacts Fixed an issue with Poly Pen double-click triggering undo Fixed an issue with Spline Booleans and Spline deformer MOGRAPH Fixed an issue with lost annotation tags when making a cloner editable. NAVIGATION Fixed an issue with Alembic camera switching animation NLA Fixed an issue with undo in layers Fixed an issue with layer conversion undo redo Fixed an issue with convert Layer to keyframes OBJECT MANAGER Fixed an issue with Connect command used on parametric objects Fixed an issue with Connect command used on primitive splines OBJECTS Fixed an issue with Platonic object axis Fixed an issue with Hemisphere bounding box Fixed an issue with Icosa platonic size Fixed an issue with Pyramid missing Phong tag ONLINE UPDATER Fixed several cosmetic issues Fixed an issue with OSX spotlight index OPENGL Fixed an issue with display of OpenGL capabilities Fixed several stability and performance issues PICTURE VIEWER Fixed an issue with Picture Viewer and drag-and-drop Fixed an issue with Picture Viewer stability PREFERENCES Fixed an issue with the display of OpenGL requirements PYTHON Added IsTakeRenderRunning() and StopTakeRender() Added CKey.GetAutomaticTangentMode()/SetAutomaticTangentMode() and CKey.SetTimeLeftAdjustValue()/SetTimeRightAdjustValue() Added fps Parameter for CCurve and CTrack GetValue() Added missing Settings parameter to GeDialog.AddColorChooser() Added Quaternion class and related functions Added BaseDocument.GetTargetObject()/SetTargetObject() Added optional parameter 'deselectAll' to BaseSelect.SelectAll() Added GeGetDummyThread() and GeGetEscTestThread() functions Added DescID.GetHashCode() Added GvPort.GetUserData()/SetUserData() Added PaintTexture.SetColorProfile()/GetColorProfile() Added TreeViewCustomGui.GetVisibleScrollArea()/GetVisibleLineCount() Added InitSpline() implementations, GetLineObject(), GetPointMatrix() and GetDirty() Added new c4d_tools functions Added support for SculptBrush MouseData + BrushDabData.GetOriginalVertexNormals() Fixed an issue with GetJointRestState Fixed an issue with GetOverrideGroups() Fixed an issue with BaseOverrideGroup.AddTag Fixed an issue with BaseOverrideGroup.Find() Fixed an issue with BaseOverrideGroup.GetObjectsInGroup() Fixed an issue with TakeData.InsertTake() 'destTake' Fixed an issue with BaseTake.AutoTake() 'node' and 'undo' parameters Fixed an issue with BaseTake.FindOverride() 'node' Fixed an issue with BaseTake.DeleteOverrideGroup() 'og' parameter Fixed an issue with BaseTake.SetCamera() 'camera' parameter Fixed an issue with BaseTake.SetRenderData() 'camera' parameter Fixed an issue with BaseTake.Reset() Fixed an issue with ByteSeq and operator Fixed an issue with TakeData.InsertTake() Fixed an issue with BaseDocument.DoUndo() Fixed an issue with FilenameSlicePath() Fixed an issue with c4d.Vector precision of y and z component Fixed an issue with c4d.utils.BooleanSplines Fixed an issue with c4d.utils.CalcSplineDefaultTangents Fixed an issue with CKey.GetClone() RENDERER Fixed an issue with rendering Content Browser file Fixed an issue with Radiosity Maps differences across operating systems Fixed a stability issue Fixed an issue with adding of the Material Transparency Pass Fixed an issue with Preview Rendering and QuickTime on OS X Fixed an issue with Irradiance Cache and orthogonal views SKETCH AND TOON Fixed a render issue with the Spot shader Fixed an issue with resetting defaults for the Spot shader Strokes are now enabled by default for Sketch and Toon materials TAKE SYSTEM Fixed an issue with and undo after running Python script Fixed an issue with excluding Subsurface Scattering shader in Material Override with Physical Renderer Added the possibility to rename the Main Takes Fixed an issue with refresh of Take Manager and Group Overrides Fixed an issue with QuickTime format and rendering to subfolders Fixed an issue with copying of takes including Child takes Fixed an issue with the pop-up windows of presets Fixed an issue with with keyframing and unlocked Overrides Fixed an issue with drag-and-drop of Child takes Fixed an issue with line breaks in pasted file names Fixed an issue with Material Override and Physical Sky Fixed an issue with overridden copied shaders after being changed TEAM RENDER Fixed several stability issues Fixed an issue with malformed preferences Fixed an issue with GlobaI Illumination caches and animation Fixed an issue with rendering Marked Takes and missing assets Fixed an issue with rendering Marked/All Takes and subfolders in pathnames Fixed an issue with Marked Takes and sub-folder Tokens TEAM RENDER SERVER Fixed a performance issue Fixed an issue with the repository drive running out of space Fixed an issue with blocked webserver port Fixed an issue with display of wrong error message when clients go offline Fixed an issue with machine list not showing "wrong version" Fixed an issue with absolute windows paths and assembling with QuickTime format Fixed an issue with clearing results while zipping Fixed an issue with the preview image of .mov results Fixed an issue with subfolders and QuickTime format TIMELINE Graph scale limit increased in Timeline editor Clamp option is turned off by default Fixed a display issue of the mini F-Curve Fixed an issue with undo and subsequent performance USER PARTI****TION Fixed an issue with Unicode support XPRESSO Fixed an issue with XPresso color preferences OTHER Fixed an issue with Cineware and purge memory Fixed an issue with Revert to Saved Fixed an issue with Render Queue log information with TR and Multi-Passes Fixed an issue with Update Merge and Vectorworks Fixed an issue with ArchiCAD 18 Scene Combine Tool with no object selected Fixed an issue with pi2inv and pi05inv constants ArchiCAD 18 Scene Combine has been renamed to ArchiCAD 18+ Scene Combine Fixed an issue with Windows 10 being displayed as Windows 8 in Team Render Server Fixed an issue with connecting clouds Fixed an issue with the font preview on OS X
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Legends of Poland - Twardowsky
Dooobre, podoba się. Dużo lepsze niż smok. I lubię Więckiewicza, więc kolejny plus dla filmu.
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Wiedźmin - film aktorski - pierwsze informacje
Fajny tekst, dzięki za info :)