voyager Napisano 7 Maj 2012 Napisano 7 Maj 2012 W czasie, gdy Polacy świętowali długi majowy weekend Bułgarzy z Chaosgroup udostępnili 3 service pack do V-Raya 2.0 Oprócz dodania obsługi najnowszej odsłony programu 3dsmax 2013 autorzy skupili się na poprawie działania modułu RT oraz Hair&Fur. Przy okazji naprawiono kilka błędów. Changelog prezentuje poniżej. New features: (*) Support for 3ds Max 2013; (*) Support for the new shading features of Hair&Fur in 3ds Max 2013; (*) VRayOrnatrixMod: support for Ornatrix 2.0; (*) Added a "Matte for reflection/refraction" option to the VRayWrapperMtl material and the V-Ray object settings; (*) V-Ray RT and V-Ray RT GPU: support for motion blur (transformation and deformation) both in ActiveShade mode and as a production renderer; (*) V-Ray RT GPU: added a CUDA engine, in addition to OpenCL (64-bit builds only; requires a Fermi or Kepler card and the newest nVidia drivers); Modified features: (*) VRayOrnatrixMod: support for Ornatrix thickness maps; (*) Added the possibility to specify a preview mesh for the vrayMeshExport MaxScript function; (*) Support for motion blur of V-Ray mesh lights; (*) Reduced memory usage and increased speed for dynamic geometry (proxies, displacement etc) in specific situations; (*) VRayHDRI: added crop/place options to VRayHDRI; (*) VRayHDRI: added Output and curves rollout to VRayHDRI; (*) vrimg2exr: added support for RLE compression method for OpenEXR files to vrimg2exr; (*) VFB: the V-Ray VFB ICC color correction now takes into account the gamma value from the Color Mapping settings of V-Ray; (*) VRayPTex: increased the default cache size for VRayPTex textures; (*) V-Ray scene converter: now converts IES lights and mr sun/sky in a Daylight system; (*) V-Ray RT GPU: support for sub-pixel filtering; (*) V-Ray RT GPU: ability to use full resolution textures; (*) V-Ray RT GPU: option to specify material texture bit depth to help control GPU memory usage; Bug fixes: (*) V-Ray materials saved as using Realistic viewport preview did not show up in the Direct3D viewports; (*) VRayOrnatrixMod: hair radius was clamped (very small values rendered thicker than they should); (*) VRayHairInfoTex: fixed invalid material colors; (*) VRayHairMtl: fixed occasional crashes; (*) VRaySimbiontMtl: fixed a crash when creating a VRaySimbiontMtl in the material editor in 3ds Max 2012; (*) Fixed crashes with Particle Flow and motion blur; (*) Fixed crashes with motion blur on meshes with changing topology; (*) V-Ray RT: VRaySoftBox texture didn't work in V-Ray RT; (*) V-Ray RT: "Reload" button in VRayHDRI did not work properly in 3ds Max 2009; (*) V-Ray RT: fixed a crash when closing the ActiveShade window with the "Auto update bitmaps" option enabled; (*) V-Ray RT: Crashes when scrubbing the time line with the ActiveShade window open; (*) V-Ray RT GPU: a VRaySun light illuminated the scene even if it was disabled; (*) Textures in the V-Ray environment slots did not show up in the Asset Tracker; (*) VRayLensEffects: fixed crashes in specific situations; (*) The V-Ray DR spawner did not work without administrator privileges; (*) VRayEnvironmentFog: fixed incorrect rendering with scaled mesh gizmos; (*) VRayEnvironmentFog: fixed issues interface issues when switching between different VRayEnvironmentFog effects; (*) VRayShadowMap: fixed artifacts when rendered with VrayEnvironmentFog; (*) VRayProxy: Proxy sequences loaded with '#' characters did not render with motion blur; (*) VFB: Rendering failed when any of the render effects was enabled and "Render to memory frame buffer" was turned off; (*) VFB: The "Show V-Ray VFB" command did nothing if the VFB was minimized; (*) VFB: Fixed UI freeze if compare mode was turned on in the VFB and the user tried to render; (*) VFB: When the VFB history was closed, it reopened on the next render; (*) VRayPTex: Fixed artifacts in the reflection render element when using VRayPtex textures; (*) imapviewer: fixed slowdown when merging light maps; (*) VRayColor2Bump: fixed an issue large render resolutions; (*) VRayDisplacementMod: fixed possible cracks between different subdivision levels when using subdivision displacement;
pionix Napisano 7 Maj 2012 Napisano 7 Maj 2012 Dzięki za info. Mnie najbardziej spodobało się to: (*) Reduced memory usage and increased speed for dynamic geometry (proxies, displacement etc) in specific situations; Szkoda że dodali te trzy słowa na końcu ;)
Shogun 3D Napisano 7 Maj 2012 Napisano 7 Maj 2012 These specific situations powinny być specified, ot tak to clarify...
deshu Napisano 7 Maj 2012 Napisano 7 Maj 2012 These specific situations powinny być specified, ot tak to clarify... Nie wydaje mi sie. (*) Added a "Matte for reflection/refraction" option to the VRayWrapperMtl material and the V-Ray object settings; To mnie bardzo cieszy. (*) The V-Ray DR spawner did not work without administrator privileges; Parę lat temu w szkole by się przydało:P
Nameless02 Napisano 7 Maj 2012 Napisano 7 Maj 2012 Wreszcie dodali matte na reflections. Brakowało mi tego od dawna.
comander_barnik Napisano 8 Maj 2012 Napisano 8 Maj 2012 "V-Ray RT GPU: added a CUDA engine, in addition to OpenCL" No wreszcie się pobawię renderingiem przez gpu, chaos group nie próżnuje. Chociaż wsparcie dla maxa 2013? Jakby zbojkotowali i nie wydali to może by autodesk przepisał program wreszcie, haha xD
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