Pewnie wielu widziało już info o tym, ale to nic, na pewno nie wszyscy :]
News żywcem z polycounta:
"Texture an entire level with one 32Kx32K image
May 1, 2006, 6:36pm CDT, by Vito
Just when you got used to making 2048x2048 textures for characters, models and environments, here comes John Carmack with his new MegaTexture technology. MegaTexture and the procedural program MegaGen lets you texture an entire level with one gigantic 32,000 by 32,000 texture which gets streamed to the video card on the fly. You'll first see it in Enemy Territory: Quake Wars, and ShackNews has an interview about that, too.(...)"
http://www.gamerwithin.com/?view=article&article=1319
http://www.shacknews.com/extras/2006/042806_quakewars_qa_1.x
Co o tym myślicie?