Strona producenta: www.mentalimages.com || mental ray® Functional Overview || FAQ
What's New in mental ray Version 3.5
What's New in mental ray Version 3.4 || Summary of key technical features of mental ray version 3.4.
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Celem tego wątku jest zebranie wielu materiałów dotyczących mental ray`a w jednym miejscu.
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Materiały dotyczą (generalnie) mental ray`a dla 3ds Max`a.
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{Ogólnie}
.:1:. ("Fotorealistyczny rendering w Mental Ray" Adama Guzowskiego)
.:2:. (Siggraph 2003 - Mental Ray Advanced Tips)
.:3:. (Mental Ray website to share our ideas and artwork)
.:4:. (Techniques for optimizing rendering)
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[Global Illumination] i [Final Gathering]
.:1:. (Przykładowe wykorzystanie GI&FG)
.:2:. (Przykładowe wykorzystanie GI&FG)
.:3:. ("mental Ray 3.5 Sky&Sun)
.:4:. (Ogólny opis FG)
.:5:. (FG/GI Flicker Tips)
.:6:. (FG tips) **
.:7:. **
.:8:. (Advanced Final Gathering, Maya)
.:9:. (FG&AO, I)
.:10:. (FG&AO, II)
.:11:. ("Interior Lighting and Rendering with Mental Ray")
.:12:. ("Global Illumination and Final Gather in Mental Ray ")
.:13:. ("FG&AO ")
.:14:. ("Simulating Global/indirect Illumination")
.:15:. ("MentalRay - GI dla początkujących czesc1")
.:16:. ("Shading GI w MentalRay czesc2")
.:17:. ("Indirect Illumination Tips")
(**)- wymagana rejestracja
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[Caustics]
.:1:.
.:2:.
.:3:.
.:4:.
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[sampling/Filtering]
.:1:. (Ogólny opis sampling`u w MR)
.:2:. (Sample Tips)
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[subsurface Scattering]
.:1:. (Subsurface Scattering (SSS) Tips)
.:2:. (Physical SSS)
.:3:. (Non-Physical SSS)
.:4:. (Physical subsurface scattering tutorials)
.:5:. (Fast subsurface scattering tutorials)
.:6:.
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[Materials/Shaders]
.:1:. (LumeTools Collection)
.:2:. (Rozmowy na temat materiałów/shaderów - CGTalk)
.:3:. (Ambient Occlusion Shader)
.:4:. (Contour)
.:5:. (Car Paint and Rendering setup)
.:6:. (Water shader)
.:7:. (Volumetric lighting)
.:8:. ("HDRI with 3DSMAX & Mental Ray")
.:9:. ("Making Convincing Reflective Shaders in 3DS Max 7.5 and up using the Mental Ray Render")
.:10:. (Photon Illumination of DGS Materials in Mental Ray for Maya)
.:11:. (Using Ambient Occlusion to enhance render details)
.:12:. ("Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader")
.:13:. ("Creating realistic water")
.:14:. ("Edge and Edge Shadow (Lume)")
.:15:. (Odblokowywanie ukrytych shader`ów, na przykładzie "glare (lume)" )
.:16:. (Edycja 'base.mi' w celu dodania "mib_glossy_reflection" i "mib_glossy_refraction" shader w 3ds max`ie 8)
.:17:. ("Mental ray Paint Shaders")
.:18:. ("DGS Material, Blurred Reflections")
.:19:. ("mib_cie_d")
.:20:. (Toon shader for mental ray for 3DSMax 7 & 8)
.:21:. ("Materiał Brushed Metal w Mental Ray")
.:22:. ("CG bubble")
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{Różne}
.:1:. (ukierunkowane* na mental`a z Max`a 6 i jego możliwości*/dostępne* opcje)
.:2:. (ukierunkowane* na mental`a z Max`a 7 i jego możliwości*/dostępne* opcje)
.:3:. (Skylight Dome Setup)
.:4:. ("Mental Ray - FAQ, Glossary, Tutorials, Shaders and more!")
.:5:. ("Autodesk VIZ 2005 tutorials - mental ray: Materials, Shaders, and Global Illumination")
.:6:. ("Occlusion Tutorial")
.:7:. ("Options Notes")
.:8:. ("Diagnostics, Statistics, and more...")
.:9:. ("Rasterizer Tips")
.:10:. ("Motion Tips")
.:11:. ("Jim Rothrock's Default Options Settings")
.:12:. ("Using: Global Illumination, Caustics; Realistic Lighting with LDRI images (Faking HDRI) for Maya" ) online/offline
.:13:. ("Memory optimization guideline" )
.:14:. (Paolo Berto`s blog)
.:15:. (Jeff Patton`s blog)
.:16:. (zap's mental ray tips)
.:17:. (Placeholder Tips)
.:18:. (Color Temperature with mib_cie_d Graph)
.:19:. (Mental Ray Shaders Information)
.:20:. (Mental Ray Glossary)
.:21:. (Hardware accelerated software rendering)
.:22:. (Memory optimization guideline)
.:23:. (Ambient Occlusion)
.:24:. ("Rendering: Interior Lighting learning process")
.:25:. ("Physical Light Exploited")
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|Problemy|
"MEM 0.3 fatal 031005/8: cannot free memory"
"There are no caustic generators in the scene." & "There are no photon emitters in the scene"
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{Fora}
.:1:.
.:2:. (German mental ray forum)
.:3:. (Los Angeles mental ray® User Group)
.:4:. (MyMentalray Forum)
+ forum CGtalk , gdzie pojawiają się czasem interesujące wątki, działy:
Discreet 3ds max
Lighting and Rendering
ciekawe wątki:
"Realistic lighting in mental ray"
"Lighting & MR Advice Exchange"
"DGS exploited"
"VRay-like interior renders with mental ray???"
"Taking it slow with GI, Caustics, Final Gather (beginners)"
"physical_light exploited"
"Mental Ray - Render Troubleshooting"
"M~R to MR: Getting the Maxwell look in Mental Ray"
"Relationship between Mental Ray and System Units?"
+ forum evermotion , gdzie pojawiają się interesujące wątki, działy:
Rendering/mental ray **
Lighting **
Texturing/Shaders **
(**)- wymagana rejestracja
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{Książki}
Mental Ray Handbooks
Writing mental ray shaders: A perceptual introduction (mental ray® Handbooks)
Mental Ray manual [ver. 2.1-3.2]
Rendering with mental ray® & 3ds Max
Realistic Architectural Visualization with 3ds Max and mental ray
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|Video Tutoriale|
.:1:. (Area Light)
.:2:. (Contour , VIZ 2005)
.:3:. (Setting up Mental Ray to render with 8 CPUs)
.:4:. (vertex painting + FG; ~43mb)
.:5:. ("Car render")
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