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3ds max 9


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oto i jest: http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112

 

maya 8 też :P http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018

 

Nowe nowości maxa:

 

64-bit Release for Windows

3ds Max 9 marks the first full release of 3ds Max with both 32-bit (Windows®) and 64-bit (Windows) executables. It allows you to address considerably more memory than you could in the past, allowing you to handle larger and more complex scenes than ever before.

 

Easily Render Realistic Scenes

mental ray® 3.5 software adds powerful rendering functionality to 3ds Max 9. Create photorealistic skies based on the position of the sun with Physical Sun and Sky mental ray shader. New Architectural and Design shaders make it easier for designers and architects to create effects such as blurred reflections, frosted glass, and glossy car paint. The ability to create bump mapping on glossiness only and to simulate round corners and soft edges makes objects appear even more natural and true to life.

 

mental ray 3.5 Core

mental ray 3.5 adds a simplified user interface for working with Final Gather. It also has a unified indirect lighting model that provides consistent results when switching between different 3ds Max radiosity modes.

 

Performance Optimizations

Core performance enhancements have been made to 3ds Max 9 to maximize your productivity and accelerate your creative workflow. For example, enjoy greater viewport interactivity when working with dense meshes and switch between high-res and low-res bitmap proxies to allow for better interaction.

 

Layered Animation

The ability to place animation into separate layers allows you to easily tweak dense and complex animations. Layers can be turned on or off to evaluate an animation, can blend new keys with existing motion, and allow for a full range of adjustments without having to modify the key frames of the animated object.

 

Character Animation Workflow Improvements

Craft and refine your character animation more easily with numerous enhancements to Biped. For example, you can now move keys past each other and work in negative frames. This saves numerous steps when tweaking a Biped animation and is particularly useful when trying to reverse an animation, since one can now negatively scale an animation range.

 

Pro Booleans

Pro Booleans is a new tool for modeling with Boolean operations allowing you to quickly and easily model inorganic shapes—useful for prototyping geometry, creating game level layout designs, and complex architectural elements. Merge, intersect, subtract, or add meshes to create rich and complex objects. Pro Booleans re-evaluates the topology to remove bad triangles, allowing you to create higher quality meshes with fewer small edges and skinny triangles.

 

Hair and Cloth Improvements

Easily work with Cloth and Hair in 3ds Max 9. Create, manipulate, and style hair directly in the viewports using standard navigation and selection tools. As of 3ds Max 9, you can cinch waistlines, shorten hems, and tailor clothing in the stack without the need to edit the original pattern to make clothes fit.

 

XRef Object Enhancements

Many enhancements have been made to XRefs in 3ds Max 9. You can now reference scene geometry, materials, and controllers and can maintain dependencies between XRef’d items. The XRef system’s new dependency handling lets you preview object relationships in both merge and XRef operations, providing more control over how external objects are used.

Enhanced FBX Support

The Autodesk® FBX® 3D authoring and interchange format allows you to exchange assets between 3D applications. Enhancements in FBX include improvements to mesh compatibility, pixel accuracy when transferring assets and data between 3ds Max and Maya® software.

 

Display Support for DirectX and CG Shaders

Support for all DirectX® shaders and performance enhancements have been made for 3ds Max 9. You can now load cgfx files into the DX material and have them displayed in the viewport.

 

Cena to tylko $3495 ~= 10800 PLN

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Mało tych upgrade'ów. Oczywiście poza tym jednym przejściem na system 64 bitowy, który sam w sobie jest wystarczającą rewelką, zeby wydać $ na maxa 9.

Jak znam życie, to jeszcze przy prezentacji maxa 9 dostaniemy jakieś zniżki... Warto zbierac kasę, bo nagle cena okazała się nieco bardziej dostępna...

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walę to też tutaj coby ludzie wiedzieli

 

Szanowni Państwo!

 

uprzejmie informujemy, że zgodnie z decyzją Autodesk

 

rośnie cena oprograwmowania 3dsmax. W związku z tym

 

wszystkie firmy lub osoby, które pragną zamówić

 

oprogramowanie po starych cenach - prosimy o

 

kontakt DZISIAJ DO GODZINY 14:00

 

 

 

http://quedex.com

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ja jestem mentalowcem i bardzo mi odpowiada idea presetów w materiałach i w final gatheringu, może przyśpieszyć pracę. Warstwy animacyjne bardzo mi przypadły do gustu już przy używaniu bipeta więc mi tego brakowało, szybkie działanie poly też bardzo się przyda.

fajnie wyglądają rozwiązania z cloth i hair i kwestia architektury 64 bitowej. Myślę, że jak komuś to potrzebne to kupi maxa.

 

Wg mnie to sporo, szczególnie, że kolejne wersje wychodzą coraz częściej więc nie mają aż tyle czasu na poprawianie, a cena maxa aż tak bardzo nie skacze do góry między wersjami.

 

Podsumowyjąc, myślę że to może być dobry zakup, szczególnie dla agencji która na tym programie zarabia krocie trzaskając reklamy czy zaawansowane wizualizacje.

 

Pozdro

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Wymiana danych PointCache miedzy Maya a Max, to wg mnie rewolucyjne posuniecie. Dlugo na to sporo ludzi czekalo. Wykupienie aliasa prawde mowiac robi wiecej dobrego niz zlego. Programy te coraz bardziej beda ze soba kompatybilne, co w firmach produkcyjnych ma ogromne znaczenie.

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